Deltarune (Chapter 2) script viewer

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gml_Object_obj_battletester_Create_0

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1
encountermax = 999;
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encountermin = 1;
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if (global.chapter == 0 || global.chapter == 2)
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{
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    encountermin = 50;
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    encountermax = 999;
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}
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global.encounterno = clamp(global.encounterno, encountermin, encountermax);
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if (instance_exists(obj_chaseenemy))
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    obj_chaseenemy.radius = 2;
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global.flag[34 disable_monster_acts] = 0;