1 | global.charinstance[0] = obj_mainchara; |
2 | global.charinstance[1] = global.cinstance[0]; |
3 | global.charinstance[2] = global.cinstance[1]; |
4 | battlealpha = 0; |
5 | active = 0; |
6 | tile_fade = 0; |
7 | fadeplease = 1; |
8 | init = 0; |
9 | autobattle = 0; |