Deltarune (Chapter 2) script viewer

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gml_Object_obj_battle_cleanup_Create_0

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1
custom_box_sprite = 0;
2
alarm[0] = 30;
gml_Object_obj_battle_cleanup_Alarm_0.gml

if (sprite_exists(custom_box_sprite)) sprite_delete(custom_box_sprite); if (instance_exists(self)) instance_destroy();