Deltarune (Chapter 2) script viewer

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gml_Object_obj_basicbullet_sneo_Collision_obj_yheart_shot

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if (destroyable == 1)
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{
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    if (other.big == 0)
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    {
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        with (other)
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            event_user(0);
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    }
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    anim = instance_create(x, y, obj_yshot_anim);
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    anim.image_xscale = image_xscale;
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    anim.image_yscale = image_yscale;
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    with (anim)
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        sprite_index = spr_yheart_shot_hit3;
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    instance_destroy();
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}
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else if (destroyable == -1)
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{
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    with (other)
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        event_user(0);
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}