Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_anime_bg_dot_Create_0

(view raw script w/o annotations or w/e)
1
vspeed = -60;
2
image_angle = irandom(360);
3
image_xscale = 0.8 + random(0.2);
4
image_yscale = 0.8 + random(0.2);
5
image_alpha = obj_anime_bg_controller.image_alpha;
6
depth = 1;
7
if (instance_exists(obj_anime_bg_controller))
8
    depth = obj_anime_bg_controller.depth - 1;