1 | if (float == 1) |
2 | { |
3 | floatsiner++; |
4 | floaty = sin(floatsiner / 12) * 4; |
5 | } |
6 | if (shadow == 1) |
7 | { |
8 | fakeshadow.x = x; |
9 | fakeshadow.y = (y + sprite_height) - fakeshadow.sprite_height; |
10 | fakeshadow.visible = 1; |
11 | fakeshadow.sprite_index = sprite_index; |
12 | fakeshadow.image_index = image_index; |
13 | fakeshadow.image_blend = c_black; |
14 | } |
15 | draw_sprite_ext(sprite_index, image_index, x, y + fakey + floaty, image_xscale, image_yscale, image_angle, image_blend, image_alpha); |