Deltarune (Chapter 2) script viewer

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gml_Object_obj_actor_queenchair_Create_0

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event_inherited();
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usprite = spr_queen_chair_swish_wine;
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rsprite = spr_queen_chair_swish_wine;
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dsprite = spr_queen_chair_swish_wine;
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lsprite = spr_queen_chair_swish_wine;
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name = "queen";
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fakey = -80;
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yoff = 0;
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float = 0;
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floaty = 0;
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shadow = 0;
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floatsiner = 0;
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image_speed = 0.1;
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fakeshadow = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x, y, sprite_index);
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fakeshadow.depth = 500000;
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fakeshadow.image_xscale = 2;
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fakeshadow.visible = 0;
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fakeshadow.image_yscale = 0.25;
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fakeshadow.image_speed = 0;
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specialsprite[0] = spr_queen_chair_ohoho_1;
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specialsprite[1] = spr_queen_chair_swish_wine;