Deltarune (Chapter 2) script viewer

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gml_Object_obj_activator_mansion_east_2f_transformed_new_Step_0

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count = 0;
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with (obj_saucer)
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{
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    if (mode == 2 && con == 0)
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        other.count++;
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}
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if (count == 6)
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{
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    with (obj_saucer)
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    {
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        if (mode == 2)
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            activated = true;
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    }
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}