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gml_Object_o_coaster_hero_sneo_Step_2

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1
if (HeroID == 0)
2
{
3
    depth = 80;
4
    if (instance_exists(obj_herokris))
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        obj_herokris.depth = depth + 1;
6
}
7
if (HeroID == 1)
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{
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    depth = 75;
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    if (instance_exists(obj_herosusie))
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        obj_herosusie.depth = depth + 1;
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}
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if (HeroID == 2)
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{
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    depth = 70;
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    if (instance_exists(obj_heroralsei))
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        obj_heroralsei.depth = depth + 1;
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}
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if (instance_exists(obj_encounterbasic))
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{
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    if (HeroID == 0)
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    {
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    }
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    if (HeroID == 1)
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        obj_encounterbasic.c[1].depth = depth + 1;
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    if (HeroID == 2)
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        obj_encounterbasic.c[2].depth = depth + 1;
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}