Deltarune (Chapter 2) script viewer

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gml_Object_o_coaster_hero_back_sneo_Create_0

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1
depth = o_coaster_hero_sneo.depth + 20;
2
image_speed = 0;
3
image_xscale = 2;
4
image_yscale = 2;
5
if (instance_exists(obj_encounterbasic))
6
    depth = obj_encounterbasic.c[0].depth + 1;