Deltarune (Chapter 2) script viewer

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gml_Object_o_coaster_controller_sneo_Create_0

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timer = 0;
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timermax = 180;
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playerinput = 0;
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playerinputtimer = 0;
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actcon = 0;
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krisgooffscreen = 0;
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susiegooffscreen = 0;
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ralseigooffscreen = 0;
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buttonspressed = 0;
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bumpmercy = 0;
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mykey[0] = 90;
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mykey[1] = 88;
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mykey[2] = 67;
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for (i = 0; i < 3; i += 1)
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{
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    HeroCoaster[i] = instance_create(0, 0, o_coaster_hero_sneo);
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    HeroCoaster[i].HeroID = i;
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    HeroCoaster[i].image_index = i;
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    HeroCoaster[i].depth = HeroCoaster[i].y * -100;
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    HeroCoaster[i].siner = 0;
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    HeroCoaster[i].mykey = mykey[i];
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    with (HeroCoaster[i])
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    {
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        back = instance_create(x, y, o_coaster_hero_back_sneo);
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        back.parentid = id;
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        back.depth = depth + 2;
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    }
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    yspot[i] = HeroCoaster[i].y;
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}