|
1
|
if (instance_exists(obj_berdlyb_enemy) && sprite_index != spr_berdlyb_shocked_battle)
|
|
2
|
{
|
|
3
|
sprite_index = obj_berdlyb_enemy.sprite_index;
|
|
4
|
image_index = obj_berdlyb_enemy.image_index - 1;
|
|
5
|
}
|
|
6
|
if (obj_berdlyb_enemy.endcon == 1)
|
|
7
|
sprite_index = spr_berdlyb_shocked_battle;
|
|
8
|
var yy = 0;
|
|
9
|
if (sprite_index == spr_berdlyb_shocked_battle)
|
|
10
|
{
|
|
11
|
xx = 17;
|
|
12
|
yy = -18;
|
|
13
|
}
|
|
14
|
else
|
|
15
|
{
|
|
16
|
xx = -8;
|
|
17
|
}
|
|
18
|
if (queenmode == 0)
|
|
19
|
{
|
|
20
|
draw_sprite_ext(spr_coaster_berdly_back, 0, x + xshake, y + yshake + 16, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
21
|
if (!instance_exists(obj_berdlyb_spearblaster) && obj_berdlyb_enemy.state != 3)
|
|
22
|
{
|
|
23
|
draw_sprite_ext(sprite_index, image_index, x + xshake + xx, ((y + yshake) - (sprite_get_height(sprite_index) * 2) - 11) + 20 + yy, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
24
|
if (obj_berdlyb_enemy.flash == 1)
|
|
25
|
draw_sprite_ext_flash(sprite_index, image_index, x + xshake + xx, ((y + yshake) - (sprite_get_height(sprite_index) * 2) - 11) + 20, image_xscale, image_yscale, image_angle, image_blend, (-cos(obj_berdlyb_enemy.fsiner / 5) * 0.4) + 0.6);
|
|
26
|
}
|
|
27
|
if (xshake == 0)
|
|
28
|
draw_sprite_ext(spr_coaster_berdly, 0, x + xshake, y + yshake + 16, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
29
|
if (xshake != 0)
|
|
30
|
draw_sprite_ext(spr_coaster_berdly, 1, x + xshake, y + yshake + 16, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
31
|
}
|
|
32
|
indsprite = spr_coaster_queen_indicator;
|
|
33
|
if (queenmode == 1)
|
|
34
|
indsprite = spr_coaster_queen_indicator;
|
|
35
|
if (movetype == 0 && drawpremonition == 1)
|
|
36
|
{
|
|
37
|
for (i = 0; i < premonition; i++)
|
|
38
|
{
|
|
39
|
blendo = 16776960;
|
|
40
|
if (i == 1)
|
|
41
|
blendo = 65535;
|
|
42
|
if (i >= 2)
|
|
43
|
blendo = 4235519;
|
|
44
|
if (forceypos == 0)
|
|
45
|
draw_sprite_ext(indsprite, image_index, x + (i * 30) + (40 * queenmode), yspot[0], image_xscale, image_yscale, 0, blendo, (0.4 + (sin(siner / 4) * 0.1)) - (i * 0.1));
|
|
46
|
if (forceypos == 1)
|
|
47
|
draw_sprite_ext(indsprite, image_index, x + (i * 30) + (40 * queenmode), yspot[1], image_xscale, image_yscale, 0, blendo, (0.4 + (sin(siner / 4) * 0.1)) - (i * 0.1));
|
|
48
|
if (forceypos == 2)
|
|
49
|
draw_sprite_ext(indsprite, image_index, x + (i * 30) + (40 * queenmode), yspot[2], image_xscale, image_yscale, 0, blendo, (0.4 + (sin(siner / 4) * 0.1)) - (i * 0.1));
|
|
50
|
if (forceypos == -1)
|
|
51
|
draw_sprite_ext(indsprite, image_index, x + (i * 30) + (40 * queenmode), yspot[nexty[ycount + i]], image_xscale, image_yscale, 0, blendo, (0.4 + (sin(siner / 4) * 0.1)) - (i * 0.1));
|
|
52
|
}
|
|
53
|
}
|
|
54
|
if (queenmode == 1)
|
|
55
|
draw_sprite_ext(sprite_index, image_index, x + xshake, y + yshake, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|