Deltarune (Chapter 2) script viewer

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gml_Object_o_boxing_wireframe_Create_0

(view raw script w/o annotations or w/e)
1
f = 2;
2
wireframe_boxing = 1;
3
disable_surface = 0;
4
draw_timer = 0;
5
draw_selection_buffer_timer = 0;
6
cyber_bg_alpha = -0.3;
7
introcon = 0;
8
introtimer = 0;
9
draw_janky_timer = 0;
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o_boxingqueen_janky_x = 0;
11
o_boxingqueen_janky_y = 0;
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o_boxingqueen_janky_sprite_index = 0;
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o_boxingqueen_janky_image_index = 0;
14
o_boxingcontroller_janky_x = 0;
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o_boxingcontroller_janky_y = 0;
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o_boxingcontroller_sprite_index = 0;
17
o_boxingcontroller_image_index = 0;
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pacifist_timer = 0;
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pacifist_state = 0;
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draw_draw_timer = 0;
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text = stringsetloc(
Press Z and X to Punch!
"Press Z and X to Punch!", "o_boxing_wireframe_slash_Create_0_gml_28_0"
);
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text_timer = 0;
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text_reset_timer = 0;
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down_arrow_con = 0;
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zx_timer = 0;
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zx_state = 0;
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lose_timer = 0;
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lose_state = 0;
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talking = false;
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talktimer = 0;
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talktype = 0;
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introtalk = 0;
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hintcount = 0;
34
losscount = 0;
35
hidebg = 0;
36
if (disable_surface == 1)
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    exit;
38
surface = surface_create(320, 240);
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surface_set_target(surface);
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surface_reset_target();
41
draw_surface(surface, 160, 120);
42
depth = -1000;