Deltarune (Chapter 2) script viewer

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gml_Object_o_boxing_black_battle_bg_Draw_0

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1
if (global.boxingphase != 2)
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{
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    if (image_alpha > 0)
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        image_alpha -= 0.05;
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}
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if (global.boxingphase == 2)
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{
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    if (image_alpha < 0.5)
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        image_alpha += 0.05;
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}
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draw_set_alpha(image_alpha);
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draw_rectangle_color(0, -2000, 2000, 2000, c_black, c_black, c_black, c_black, 0);
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draw_set_alpha(1);