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gml_Object_o_berdly_coaster_feather_Step_0

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1
speed *= 0.94;
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if (con == 0)
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{
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    if (speed < 2)
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        con = 1;
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}
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if (con == 1)
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{
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    timer++;
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    y += (timer / 10);
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    repeat (2)
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        life--;
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    if (life <= 0)
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        instance_destroy();
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    image_alpha = life / lifeD;
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}
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image_angle += rot;
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rot *= 0.95;