Deltarune (Chapter 2) script viewer

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gml_Object_o_afterimage_Draw_0

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1
if (black_silhouette == 1)
2
    d3d_set_fog(1, c_black, 0, 0);
3
if (white_silhouette == 1)
4
    d3d_set_fog(1, c_white, 0, 0);
5
draw_self();
6
if (black_silhouette == 1)
7
    d3d_set_fog(0, c_black, 0, 0);
8
if (white_silhouette == 1)
9
    d3d_set_fog(0, c_white, 0, 0);