Deltarune (Chapter 2) script viewer

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gml_GlobalScript_ossafe_fill_rectangle

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function ossafe_fill_rectangle(arg0, arg1, arg2, arg3)
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{
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    var x1 = arg0;
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    var y1 = arg1;
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    var x2 = arg2;
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    var y2 = arg3;
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    if (x1 > x2)
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    {
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        var temp = x1;
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        x1 = x2;
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        x2 = temp;
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    }
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    if (y1 > y2)
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    {
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        var temp = y1;
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        y1 = y2;
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        y2 = temp;
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    }
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    if (os_type == os_ps4 || os_type == os_psvita || os_type == os_ps5)
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    {
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        x2++;
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        y2++;
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    }
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    draw_rectangle(x1, y1, x2, y2, false);
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}