1 |
function __global_object_depths() |
2 |
{ |
3 |
global.__objectDepths[0] = -600; |
4 |
global.__objectDepths[1] = -600; |
5 |
global.__objectDepths[2] = 0; |
6 |
global.__objectDepths[3] = 10; |
7 |
global.__objectDepths[4] = -5; |
8 |
global.__objectDepths[5] = 2; |
9 |
global.__objectDepths[6] = 0; |
10 |
global.__objectDepths[7] = 900000; |
11 |
global.__objectDepths[8] = 0; |
12 |
global.__objectDepths[9] = 0; |
13 |
global.__objectDepths[10] = -10; |
14 |
global.__objectDepths[11] = 900000; |
15 |
global.__objectDepths[12] = 2000; |
16 |
global.__objectDepths[13] = 0; |
17 |
global.__objectDepths[14] = 100000; |
18 |
global.__objectDepths[15] = 990000; |
19 |
global.__objectDepths[16] = 800000; |
20 |
global.__objectDepths[17] = 0; |
21 |
global.__objectDepths[18] = 800000; |
22 |
global.__objectDepths[19] = 950000; |
23 |
global.__objectDepths[20] = 0; |
24 |
global.__objectDepths[21] = 1100000; |
25 |
global.__objectDepths[22] = 10000; |
26 |
global.__objectDepths[23] = 0; |
27 |
global.__objectDepths[24] = 900000; |
28 |
global.__objectDepths[25] = 0; |
29 |
global.__objectDepths[26] = 0; |
30 |
global.__objectDepths[27] = 0; |
31 |
global.__objectDepths[28] = 900000; |
32 |
global.__objectDepths[29] = 0; |
33 |
global.__objectDepths[30] = 0; |
34 |
global.__objectDepths[31] = 0; |
35 |
global.__objectDepths[32] = 0; |
36 |
global.__objectDepths[33] = 0; |
37 |
global.__objectDepths[34] = 0; |
38 |
global.__objectDepths[35] = 0; |
39 |
global.__objectDepths[36] = 0; |
40 |
global.__objectDepths[37] = 0; |
41 |
global.__objectDepths[38] = 0; |
42 |
global.__objectDepths[39] = 0; |
43 |
global.__objectDepths[40] = 0; |
44 |
global.__objectDepths[41] = 0; |
45 |
global.__objectDepths[42] = 0; |
46 |
global.__objectDepths[43] = 0; |
47 |
global.__objectDepths[44] = 0; |
48 |
global.__objectDepths[45] = 0; |
49 |
global.__objectDepths[46] = 0; |
50 |
global.__objectDepths[47] = 0; |
51 |
global.__objectDepths[48] = 0; |
52 |
global.__objectDepths[49] = 0; |
53 |
global.__objectDepths[50] = 0; |
54 |
global.__objectDepths[51] = 0; |
55 |
global.__objectDepths[52] = 0; |
56 |
global.__objectDepths[53] = 0; |
57 |
global.__objectDepths[54] = 0; |
58 |
global.__objectDepths[55] = 0; |
59 |
global.__objectDepths[56] = 0; |
60 |
global.__objectDepths[57] = 0; |
61 |
global.__objectDepths[58] = 0; |
62 |
global.__objectDepths[59] = 0; |
63 |
global.__objectDepths[60] = 0; |
64 |
global.__objectDepths[61] = 0; |
65 |
global.__objectDepths[62] = 0; |
66 |
global.__objectDepths[63] = 0; |
67 |
global.__objectDepths[64] = 0; |
68 |
global.__objectDepths[65] = 0; |
69 |
global.__objectDepths[66] = 0; |
70 |
global.__objectDepths[67] = 0; |
71 |
global.__objectDepths[68] = 0; |
72 |
global.__objectDepths[69] = 0; |
73 |
global.__objectDepths[70] = 0; |
74 |
global.__objectDepths[71] = 0; |
75 |
global.__objectDepths[72] = 0; |
76 |
global.__objectDepths[73] = 0; |
77 |
global.__objectDepths[74] = 0; |
78 |
global.__objectDepths[75] = 0; |
79 |
global.__objectDepths[76] = 0; |
80 |
global.__objectDepths[77] = 0; |
81 |
global.__objectDepths[78] = 0; |
82 |
global.__objectDepths[79] = 950000; |
83 |
global.__objectDepths[80] = 1100000; |
84 |
global.__objectDepths[81] = -200; |
85 |
global.__objectDepths[82] = -40000; |
86 |
global.__objectDepths[83] = -20; |
87 |
global.__objectDepths[84] = 0; |
88 |
global.__objectDepths[85] = 2000000; |
89 |
global.__objectDepths[86] = 0; |
90 |
global.__objectDepths[87] = 0; |
91 |
global.__objectDepths[88] = -99999; |
92 |
global.__objectDepths[89] = -99999; |
93 |
global.__objectDepths[90] = -99999; |
94 |
global.__objectDepths[91] = 0; |
95 |
global.__objectDepths[92] = 800000; |
96 |
global.__objectDepths[93] = 800000; |
97 |
global.__objectDepths[94] = 500000; |
98 |
global.__objectDepths[95] = 750000; |
99 |
global.__objectDepths[96] = 400000; |
100 |
global.__objectDepths[97] = 100; |
101 |
global.__objectDepths[98] = 0; |
102 |
global.__objectDepths[99] = 0; |
103 |
global.__objectDepths[100] = 1100000; |
104 |
global.__objectDepths[101] = 0; |
105 |
global.__objectDepths[102] = 10; |
106 |
global.__objectDepths[103] = 0; |
107 |
global.__objectDepths[104] = 0; |
108 |
global.__objectDepths[105] = 0; |
109 |
global.__objectDepths[106] = 0; |
110 |
global.__objectDepths[107] = 0; |
111 |
global.__objectDepths[108] = 0; |
112 |
global.__objectDepths[109] = -5; |
113 |
global.__objectDepths[110] = -5; |
114 |
global.__objectDepths[111] = 950000; |
115 |
global.__objectDepths[112] = 1000; |
116 |
global.__objectDepths[113] = 1000; |
117 |
global.__objectDepths[114] = 100000; |
118 |
global.__objectDepths[115] = 1000; |
119 |
global.__objectDepths[116] = 0; |
120 |
global.__objectDepths[117] = 800000; |
121 |
global.__objectDepths[118] = 300000; |
122 |
global.__objectDepths[119] = 300000; |
123 |
global.__objectDepths[120] = 200000; |
124 |
global.__objectDepths[121] = 10; |
125 |
global.__objectDepths[122] = 10; |
126 |
global.__objectDepths[123] = 100000; |
127 |
global.__objectDepths[124] = 0; |
128 |
global.__objectDepths[125] = 0; |
129 |
global.__objectDepths[126] = 0; |
130 |
global.__objectDepths[127] = 1; |
131 |
global.__objectDepths[128] = -100; |
132 |
global.__objectDepths[129] = 5; |
133 |
global.__objectDepths[130] = 0; |
134 |
global.__objectDepths[131] = 0; |
135 |
global.__objectDepths[132] = 0; |
136 |
global.__objectDepths[133] = 200; |
137 |
global.__objectDepths[134] = 2; |
138 |
global.__objectDepths[135] = 0; |
139 |
global.__objectDepths[136] = -10; |
140 |
global.__objectDepths[137] = 0; |
141 |
global.__objectDepths[138] = 0; |
142 |
global.__objectDepths[139] = -20; |
143 |
global.__objectDepths[140] = 100; |
144 |
global.__objectDepths[141] = 100; |
145 |
global.__objectDepths[142] = 100; |
146 |
global.__objectDepths[143] = 100; |
147 |
global.__objectDepths[144] = 0; |
148 |
global.__objectDepths[145] = 10; |
149 |
global.__objectDepths[146] = 90; |
150 |
global.__objectDepths[147] = 0; |
151 |
global.__objectDepths[148] = 0; |
152 |
global.__objectDepths[149] = 1; |
153 |
global.__objectDepths[150] = 3; |
154 |
global.__objectDepths[151] = -20; |
155 |
global.__objectDepths[152] = -1; |
156 |
global.__objectDepths[153] = 0; |
157 |
global.__objectDepths[154] = 0; |
158 |
global.__objectDepths[155] = 90; |
159 |
global.__objectDepths[156] = 90; |
160 |
global.__objectDepths[157] = 90; |
161 |
global.__objectDepths[158] = 90; |
162 |
global.__objectDepths[159] = 0; |
163 |
global.__objectDepths[160] = 90; |
164 |
global.__objectDepths[161] = 90; |
165 |
global.__objectDepths[162] = 0; |
166 |
global.__objectDepths[163] = 1; |
167 |
global.__objectDepths[164] = 0; |
168 |
global.__objectDepths[165] = 4; |
169 |
global.__objectDepths[166] = 1; |
170 |
global.__objectDepths[167] = 90; |
171 |
global.__objectDepths[168] = 0; |
172 |
global.__objectDepths[169] = 0; |
173 |
global.__objectDepths[170] = 0; |
174 |
global.__objectDepths[171] = 0; |
175 |
global.__objectDepths[172] = 0; |
176 |
global.__objectDepths[173] = 0; |
177 |
global.__objectDepths[174] = -10; |
178 |
global.__objectDepths[175] = 0; |
179 |
global.__objectDepths[176] = 0; |
180 |
global.__objectDepths[177] = 90; |
181 |
global.__objectDepths[178] = 0; |
182 |
global.__objectDepths[179] = 0; |
183 |
global.__objectDepths[180] = 0; |
184 |
global.__objectDepths[181] = -10; |
185 |
global.__objectDepths[182] = 10000; |
186 |
global.__objectDepths[183] = 0; |
187 |
global.__objectDepths[184] = 0; |
188 |
global.__objectDepths[185] = 0; |
189 |
global.__objectDepths[186] = 5; |
190 |
global.__objectDepths[187] = 0; |
191 |
global.__objectDepths[188] = 1; |
192 |
global.__objectDepths[189] = 50; |
193 |
global.__objectDepths[190] = 50; |
194 |
global.__objectDepths[191] = 0; |
195 |
global.__objectDepths[192] = 0; |
196 |
global.__objectDepths[193] = 10; |
197 |
global.__objectDepths[194] = 10; |
198 |
global.__objectDepths[195] = 1; |
199 |
global.__objectDepths[196] = 0; |
200 |
global.__objectDepths[197] = 4; |
201 |
global.__objectDepths[198] = 0; |
202 |
global.__objectDepths[199] = 0; |
203 |
global.__objectDepths[200] = 0; |
204 |
global.__objectDepths[201] = 0; |
205 |
global.__objectDepths[202] = 0; |
206 |
global.__objectDepths[203] = 0; |
207 |
global.__objectDepths[204] = 0; |
208 |
global.__objectDepths[205] = 0; |
209 |
global.__objectDepths[206] = 0; |
210 |
global.__objectDepths[207] = -1000; |
211 |
global.__objectDepths[208] = 0; |
212 |
global.__objectDepths[209] = 0; |
213 |
global.__objectDepths[210] = 0; |
214 |
global.__objectDepths[211] = 0; |
215 |
global.__objectDepths[212] = 0; |
216 |
global.__objectDepths[213] = 100000; |
217 |
global.__objectDepths[214] = 0; |
218 |
global.__objectDepths[215] = -9999; |
219 |
global.__objectDepths[216] = 50; |
220 |
global.__objectDepths[217] = -100; |
221 |
global.__objectDepths[218] = 0; |
222 |
global.__objectDepths[219] = 0; |
223 |
global.__objectDepths[220] = 0; |
224 |
global.__objectDepths[221] = 50000; |
225 |
global.__objectDepths[222] = 50000; |
226 |
global.__objectDepths[223] = 50000; |
227 |
global.__objectDepths[224] = 50000; |
228 |
global.__objectDepths[225] = 50000; |
229 |
global.__objectDepths[226] = 50000; |
230 |
global.__objectDepths[227] = 50000; |
231 |
global.__objectDepths[228] = 50000; |
232 |
global.__objectDepths[229] = 50000; |
233 |
global.__objectDepths[230] = 50000; |
234 |
global.__objectDepths[231] = 50000; |
235 |
global.__objectDepths[232] = 50000; |
236 |
global.__objectDepths[233] = 50000; |
237 |
global.__objectDepths[234] = 50000; |
238 |
global.__objectNames[0] = "obj_choicer_old"; |
239 |
global.__objectNames[1] = "obj_choicer_neo"; |
240 |
global.__objectNames[2] = "obj_face"; |
241 |
global.__objectNames[3] = "obj_face_parent"; |
242 |
global.__objectNames[4] = "obj_smallface"; |
243 |
global.__objectNames[5] = "obj_dialoguer"; |
244 |
global.__objectNames[6] = "obj_writer"; |
245 |
global.__objectNames[7] = "obj_darkdoor"; |
246 |
global.__objectNames[8] = "obj_classscene"; |
247 |
global.__objectNames[9] = "obj_schooldesk"; |
248 |
global.__objectNames[10] = "obj_tem_school"; |
249 |
global.__objectNames[11] = "obj_torielclass_event"; |
250 |
global.__objectNames[12] = "obj_unusedclassevent"; |
251 |
global.__objectNames[13] = "obj_alphysdesk"; |
252 |
global.__objectNames[14] = "obj_rudy"; |
253 |
global.__objectNames[15] = "obj_church_event"; |
254 |
global.__objectNames[16] = "obj_town_shelter_event"; |
255 |
global.__objectNames[17] = "obj_town_event"; |
256 |
global.__objectNames[18] = "obj_flowershop_event"; |
257 |
global.__objectNames[19] = "obj_onionbody"; |
258 |
global.__objectNames[20] = "obj_onion_event"; |
259 |
global.__objectNames[21] = "obj_hallway_mirror"; |
260 |
global.__objectNames[22] = "obj_krisroom"; |
261 |
global.__objectNames[23] = "obj_npc_hammerguy"; |
262 |
global.__objectNames[24] = "obj_shortcut_door"; |
263 |
global.__objectNames[25] = "obj_npc_puzzlemaster1"; |
264 |
global.__objectNames[26] = "obj_npc_puzzlemaster2"; |
265 |
global.__objectNames[27] = "obj_npc_susiedark"; |
266 |
global.__objectNames[28] = "obj_darklanding"; |
267 |
global.__objectNames[29] = "obj_lancerslideevent"; |
268 |
global.__objectNames[30] = "obj_lancerchaseevent"; |
269 |
global.__objectNames[31] = "obj_darkslide"; |
270 |
global.__objectNames[32] = "obj_savepoint"; |
271 |
global.__objectNames[33] = "obj_readable"; |
272 |
global.__objectNames[34] = "obj_animation"; |
273 |
global.__objectNames[35] = "obj_marker"; |
274 |
global.__objectNames[36] = "obj_marker2"; |
275 |
global.__objectNames[37] = "obj_readable_room1"; |
276 |
global.__objectNames[38] = "obj_interactablesolid"; |
277 |
global.__objectNames[39] = "obj_npc_toriel"; |
278 |
global.__objectNames[40] = "obj_npc_facing"; |
279 |
global.__objectNames[41] = "obj_npc_room"; |
280 |
global.__objectNames[42] = "obj_npc_room_animated"; |
281 |
global.__objectNames[43] = "obj_treasure_room"; |
282 |
global.__objectNames[44] = "obj_npc_sign"; |
283 |
global.__objectNames[45] = "obj_event_room"; |
284 |
global.__objectNames[46] = "obj_interactable"; |
285 |
global.__objectNames[47] = "obj_doorA"; |
286 |
global.__objectNames[48] = "obj_doorA_musfade"; |
287 |
global.__objectNames[49] = "obj_doorB_musfade"; |
288 |
global.__objectNames[50] = "obj_doorB"; |
289 |
global.__objectNames[51] = "obj_doorC"; |
290 |
global.__objectNames[52] = "obj_doorC_musfade"; |
291 |
global.__objectNames[53] = "obj_doorD"; |
292 |
global.__objectNames[54] = "obj_doorD_musfade"; |
293 |
global.__objectNames[55] = "obj_doorE"; |
294 |
global.__objectNames[56] = "obj_doorF"; |
295 |
global.__objectNames[57] = "obj_doorX"; |
296 |
global.__objectNames[58] = "obj_doorX_musfade"; |
297 |
global.__objectNames[59] = "obj_doorw_musfade"; |
298 |
global.__objectNames[60] = "obj_doorW"; |
299 |
global.__objectNames[61] = "obj_doorparent"; |
300 |
global.__objectNames[62] = "obj_markerA"; |
301 |
global.__objectNames[63] = "obj_markerB"; |
302 |
global.__objectNames[64] = "obj_markerC"; |
303 |
global.__objectNames[65] = "obj_markerD"; |
304 |
global.__objectNames[66] = "obj_markerE"; |
305 |
global.__objectNames[67] = "obj_markerF"; |
306 |
global.__objectNames[68] = "obj_markerr"; |
307 |
global.__objectNames[69] = "obj_markers"; |
308 |
global.__objectNames[70] = "obj_markert"; |
309 |
global.__objectNames[71] = "obj_markeru"; |
310 |
global.__objectNames[72] = "obj_markerv"; |
311 |
global.__objectNames[73] = "obj_markerw"; |
312 |
global.__objectNames[74] = "obj_markerX"; |
313 |
global.__objectNames[75] = "obj_musicer"; |
314 |
global.__objectNames[76] = "obj_musicer_town"; |
315 |
global.__objectNames[77] = "obj_musicer_field"; |
316 |
global.__objectNames[78] = "obj_musicer_darkcastle"; |
317 |
global.__objectNames[79] = "obj_musicer_bird"; |
318 |
global.__objectNames[80] = "obj_wave_fx"; |
319 |
global.__objectNames[81] = "obj_astream"; |
320 |
global.__objectNames[82] = "obj_gameover_init"; |
321 |
global.__objectNames[83] = "obj_fieldmuslogo"; |
322 |
global.__objectNames[84] = "obj_backgrounder_standard"; |
323 |
global.__objectNames[85] = "obj_backgrounder_sprite"; |
324 |
global.__objectNames[86] = "obj_backgrounderparent"; |
325 |
global.__objectNames[87] = "obj_panner"; |
326 |
global.__objectNames[88] = "obj_fadeout"; |
327 |
global.__objectNames[89] = "obj_fadein"; |
328 |
global.__objectNames[90] = "obj_persistentfadein"; |
329 |
global.__objectNames[91] = "obj_shake"; |
330 |
global.__objectNames[92] = "obj_castle_torch"; |
331 |
global.__objectNames[93] = "obj_castle_house"; |
332 |
global.__objectNames[94] = "obj_bluhpainting"; |
333 |
global.__objectNames[95] = "obj_lightfairy"; |
334 |
global.__objectNames[96] = "obj_slidedust"; |
335 |
global.__objectNames[97] = "obj_dustpile"; |
336 |
global.__objectNames[98] = "obj_anim"; |
337 |
global.__objectNames[99] = "obj_shakeobj"; |
338 |
global.__objectNames[100] = "obj_darkfountain"; |
339 |
global.__objectNames[101] = "obj_darkfountain_event"; |
340 |
global.__objectNames[102] = "obj_fountainkris"; |
341 |
global.__objectNames[103] = "obj_chaseenemy"; |
342 |
global.__objectNames[104] = "obj_excblcon"; |
343 |
global.__objectNames[105] = "obj_testoverworldenemy"; |
344 |
global.__objectNames[106] = "obj_encounterbasic"; |
345 |
global.__objectNames[107] = "obj_caterpillarchara"; |
346 |
global.__objectNames[108] = "obj_darkcontroller"; |
347 |
global.__objectNames[109] = "obj_healwriter"; |
348 |
global.__objectNames[110] = "obj_menuwriter"; |
349 |
global.__objectNames[111] = "obj_battlealphaer"; |
350 |
global.__objectNames[112] = "obj_starwalker_battle"; |
351 |
global.__objectNames[113] = "obj_starwalker_overworld"; |
352 |
global.__objectNames[114] = "obj_starwalker_offswitch"; |
353 |
global.__objectNames[115] = "obj_overworldheart"; |
354 |
global.__objectNames[116] = "obj_scissordancer"; |
355 |
global.__objectNames[117] = "obj_dancer_gen"; |
356 |
global.__objectNames[118] = "obj_darkponman_ow"; |
357 |
global.__objectNames[119] = "obj_ob_gen"; |
358 |
global.__objectNames[120] = "obj_ob_checkertile"; |
359 |
global.__objectNames[121] = "obj_overworld_spade_homing"; |
360 |
global.__objectNames[122] = "obj_overworld_spade"; |
361 |
global.__objectNames[123] = "obj_overworld_spademaker"; |
362 |
global.__objectNames[124] = "obj_overworldbulletparent"; |
363 |
global.__objectNames[125] = "obj_afterimage"; |
364 |
global.__objectNames[126] = "obj_afterimage_grow"; |
365 |
global.__objectNames[127] = "obj_attackpress"; |
366 |
global.__objectNames[128] = "obj_basicattack"; |
367 |
global.__objectNames[129] = "obj_battlecontroller"; |
368 |
global.__objectNames[130] = "obj_battlesolid"; |
369 |
global.__objectNames[131] = "obj_burstbolt"; |
370 |
global.__objectNames[132] = "obj_chasebullet"; |
371 |
global.__objectNames[133] = "obj_darkener"; |
372 |
global.__objectNames[134] = "obj_grazebox"; |
373 |
global.__objectNames[135] = "obj_healeffect"; |
374 |
global.__objectNames[136] = "obj_healsparkle"; |
375 |
global.__objectNames[137] = "obj_heartburst"; |
376 |
global.__objectNames[138] = "obj_heartmarker"; |
377 |
global.__objectNames[139] = "obj_lancerbike"; |
378 |
global.__objectNames[140] = "obj_herokris"; |
379 |
global.__objectNames[141] = "obj_herosusie"; |
380 |
global.__objectNames[142] = "obj_heroralsei"; |
381 |
global.__objectNames[143] = "obj_heroparent"; |
382 |
global.__objectNames[144] = "obj_initializer"; |
383 |
global.__objectNames[145] = "obj_krisplace"; |
384 |
global.__objectNames[146] = "obj_monster1"; |
385 |
global.__objectNames[147] = "obj_moveheart"; |
386 |
global.__objectNames[148] = "obj_returnheart"; |
387 |
global.__objectNames[149] = "obj_tensionbar"; |
388 |
global.__objectNames[150] = "obj_whiteedge"; |
389 |
global.__objectNames[151] = "obj_dbullet_maker"; |
390 |
global.__objectNames[152] = "obj_dbullet_vert"; |
391 |
global.__objectNames[153] = "obj_dbulletcontroller"; |
392 |
global.__objectNames[154] = "obj_ralseibullet"; |
393 |
global.__objectNames[155] = "obj_dummyenemy"; |
394 |
global.__objectNames[156] = "obj_ralseienemy"; |
395 |
global.__objectNames[157] = "obj_placeholderenemy"; |
396 |
global.__objectNames[158] = "obj_baseenemy"; |
397 |
global.__objectNames[159] = "obj_dknight_slasher"; |
398 |
global.__objectNames[160] = "obj_rudinnranger"; |
399 |
global.__objectNames[161] = "obj_checkers_enemy"; |
400 |
global.__objectNames[162] = "obj_checker_animtest"; |
401 |
global.__objectNames[163] = "obj_ralseithrown"; |
402 |
global.__objectNames[164] = "obj_throwralsei"; |
403 |
global.__objectNames[165] = "obj_throwtarget"; |
404 |
global.__objectNames[166] = "obj_checkers_leap"; |
405 |
global.__objectNames[167] = "obj_ponman_enemy"; |
406 |
global.__objectNames[168] = "obj_pacifyspell"; |
407 |
global.__objectNames[169] = "obj_deathanim"; |
408 |
global.__objectNames[170] = "obj_defeatanim"; |
409 |
global.__objectNames[171] = "obj_healanim"; |
410 |
global.__objectNames[172] = "obj_oflash"; |
411 |
global.__objectNames[173] = "obj_rudebuster_anim"; |
412 |
global.__objectNames[174] = "obj_rudebuster_bolt"; |
413 |
global.__objectNames[175] = "obj_hypnofx"; |
414 |
global.__objectNames[176] = "obj_spareanim"; |
415 |
global.__objectNames[177] = "obj_monsterparent"; |
416 |
global.__objectNames[178] = "obj_bulletparent"; |
417 |
global.__objectNames[179] = "obj_bulletgenparent"; |
418 |
global.__objectNames[180] = "obj_collidebullet"; |
419 |
global.__objectNames[181] = "obj_regularbullet"; |
420 |
global.__objectNames[182] = "obj_battleback"; |
421 |
global.__objectNames[183] = "obj_spellphase"; |
422 |
global.__objectNames[184] = "obj_battleblcon"; |
423 |
global.__objectNames[185] = "obj_endbattle"; |
424 |
global.__objectNames[186] = "obj_growtangle"; |
425 |
global.__objectNames[187] = "obj_dmgwriter"; |
426 |
global.__objectNames[188] = "obj_heart"; |
427 |
global.__objectNames[189] = "obj_shop1"; |
428 |
global.__objectNames[190] = "obj_shop2"; |
429 |
global.__objectNames[191] = "DEVICE_APPEARANCE"; |
430 |
global.__objectNames[192] = "DEVICE_CHOICE"; |
431 |
global.__objectNames[193] = "DEVICE_CONTACT"; |
432 |
global.__objectNames[194] = "DEVICE_FAILURE"; |
433 |
global.__objectNames[195] = "DEVICE_GONERMAKER"; |
434 |
global.__objectNames[196] = "DEVICE_MENU"; |
435 |
global.__objectNames[197] = "DEVICE_OBACK_4"; |
436 |
global.__objectNames[198] = "PROCESS_LOGO"; |
437 |
global.__objectNames[199] = "PROCESS_DOG"; |
438 |
global.__objectNames[200] = "obj_credits"; |
439 |
global.__objectNames[201] = "obj_darkphone_event"; |
440 |
global.__objectNames[202] = "obj_actor"; |
441 |
global.__objectNames[203] = "obj_move_actor"; |
442 |
global.__objectNames[204] = "obj_example_cutscene"; |
443 |
global.__objectNames[205] = "obj_example_cutscene_b"; |
444 |
global.__objectNames[206] = "obj_cutscene_master"; |
445 |
global.__objectNames[207] = "obj_debug_xy"; |
446 |
global.__objectNames[208] = "obj_bullettester"; |
447 |
global.__objectNames[209] = "obj_battletester"; |
448 |
global.__objectNames[210] = "obj_bullettester_enemy"; |
449 |
global.__objectNames[211] = "obj_cutscene_maker"; |
450 |
global.__objectNames[212] = "obj_animator"; |
451 |
global.__objectNames[213] = "obj_jump_to_point"; |
452 |
global.__objectNames[214] = "obj_move_to_point"; |
453 |
global.__objectNames[215] = "obj_time"; |
454 |
global.__objectNames[216] = "obj_legend"; |
455 |
global.__objectNames[217] = "obj_savemenu"; |
456 |
global.__objectNames[218] = "obj_initializer2"; |
457 |
global.__objectNames[219] = "obj_overworldc"; |
458 |
global.__objectNames[220] = "obj_mainchara"; |
459 |
global.__objectNames[221] = "obj_sdl"; |
460 |
global.__objectNames[222] = "obj_sdr"; |
461 |
global.__objectNames[223] = "obj_sul"; |
462 |
global.__objectNames[224] = "obj_sur"; |
463 |
global.__objectNames[225] = "obj_soliddark"; |
464 |
global.__objectNames[226] = "obj_sur_dark"; |
465 |
global.__objectNames[227] = "obj_sdl_dark"; |
466 |
global.__objectNames[228] = "obj_solidenemy"; |
467 |
global.__objectNames[229] = "obj_solidenemy_2"; |
468 |
global.__objectNames[230] = "obj_solidblock"; |
469 |
global.__objectNames[231] = "obj_solidlong"; |
470 |
global.__objectNames[232] = "obj_solidcircle"; |
471 |
global.__objectNames[233] = "obj_diag"; |
472 |
global.__objectNames[234] = "obj_diamond"; |
473 |
var len = array_length_1d(global.__objectDepths); |
474 |
global.__objectID2Depth = []; |
475 |
for (var i = 0; i < len; i++) |
476 |
{ |
477 |
var objID = asset_get_index(global.__objectNames[i]); |
478 |
if (objID >= 0) |
479 |
global.__objectID2Depth[objID] = global.__objectDepths[i]; |
480 |
} |
481 |
} |