1 |
if (wobbled == 0) |
2 |
{ |
3 |
if (instance_exists(obj_mainchara) && global.interact == 0) |
4 |
{ |
5 |
if (obj_mainchara.x > (x - 20) && obj_mainchara.x < (x + 50)) |
6 |
{ |
7 |
if (!instance_exists(obj_battlealphaer)) |
8 |
{ |
9 |
d = instance_create(0, 0, obj_battlealphaer); |
10 |
d.depth = 800000; |
11 |
} |
12 |
with (obj_mainchara) |
13 |
{ |
14 |
battlemode = 1; |
15 |
threebuffer = 2; |
16 |
} |
17 |
s = snd_play(snd_wobbler); |
18 |
snd_pitch(s, 0.5 + random(0.2)); |
19 |
s2 = snd_play(snd_wobbler); |
20 |
snd_pitch(s2, 0.9 + random(0.2)); |
21 |
image_speed = 0.2; |
22 |
wobbled = 1; |
23 |
for (i = 0; i < 3; i += 1) |
24 |
{ |
25 |
dbullet = instance_create(x, y, obj_overworld_spade); |
26 |
with (dbullet) |
27 |
{ |
28 |
damage = 15; |
29 |
sprite_index = spr_wobblebullet; |
30 |
image_alpha = 0.7; |
31 |
image_xscale = 2; |
32 |
image_yscale = 2; |
33 |
} |
34 |
dbullet.speed = 10; |
35 |
dbullet.direction = 250 + (i * 20); |
36 |
} |
37 |
} |
38 |
} |
39 |
} |