Deltarune (Chapter 1) script viewer

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gml_Object_obj_wobblything_Create_0

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1
image_speed = 0;
2
image_xscale = 2;
3
image_yscale = 2;
4
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
5
wobbled = 0;