Deltarune (Chapter 1) script viewer

← back to main script listing

gml_Object_obj_wavechain_Create_0

(view raw script w/o annotations or w/e)
1
direction = 180;
2
speed = 10;
3
image_angle = 180;
4
chaincon = 0;
5
sons = -1;
6
timer = 0;
7
t = 0;
8
tmax = 220;
9
initkingx = obj_chainking.x;
10
initkingy = obj_chainking.y;
11
initboxx = obj_nonsolid_growtangle.x;
12
initboxy = obj_nonsolid_growtangle.y;
13
for (i = 0; i < 40; i += 1)
14
{
15
    kingx[i] = 0;
16
    kingy[i] = 0;
17
}
18
siner = 0;
19
btimer = 20;
20
bgap = 0;
21
type = 0;
22
wavefactor = 1;
23
inv = 60;
24
timepoints = 0;
25
grazepoints = 6;
26
target = 0;
27
damage = 50;
28
grazed = 0;
29
grazetimer = 0;
30
chain_noise = 0;