Deltarune (Chapter 1) script viewer

← back to main script listing

gml_Object_obj_wave_fx_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
wave_siner += 1;
3
for (i = 0; i < wave_max; i += 1)
4
    draw_sprite_part(sprite_index, 0, i, 0, 1, sprite_height, x + i + (sin((wave_siner + i) / 30) * 2), y);