1 |
myinteract = 0; |
2 |
talked = 0; |
3 |
image_speed = 0; |
4 |
itemflag = 104; |
5 |
itemtype = "armor"; |
6 |
t_itemid = 4; |
7 |
close = 0; |
8 |
extratext = 0; |
9 |
if (room == room_field_maze) |
10 |
extratext = 1; |
11 |
if (room == room_field_secret1) |
12 |
{ |
13 |
itemflag = 117; |
14 |
itemtype = "key"; |
15 |
t_itemid = 7; |
16 |
extratext = 0; |
17 |
} |
18 |
if (room == room_forest_dancers1) |
19 |
{ |
20 |
itemflag = 107; |
21 |
itemtype = "item"; |
22 |
t_itemid = 2; |
23 |
extratext = 1; |
24 |
if (x >= (room_width / 2)) |
25 |
{ |
26 |
itemflag = 116; |
27 |
itemtype = "key"; |
28 |
t_itemid = 6; |
29 |
extratext = 0; |
30 |
} |
31 |
} |
32 |
if (room == room_forest_area2A) |
33 |
{ |
34 |
itemflag = 108; |
35 |
itemtype = "weapon"; |
36 |
t_itemid = 9; |
37 |
extratext = 1; |
38 |
} |
39 |
if (room == room_forest_area3A) |
40 |
{ |
41 |
itemflag = 109; |
42 |
itemtype = "armor"; |
43 |
t_itemid = 2; |
44 |
extratext = 1; |
45 |
} |
46 |
if (room == room_forest_area4) |
47 |
{ |
48 |
if (y <= (room_height / 2)) |
49 |
{ |
50 |
itemflag = 110; |
51 |
itemtype = "gold"; |
52 |
t_itemid = 40; |
53 |
extratext = 1; |
54 |
} |
55 |
else |
56 |
{ |
57 |
itemflag = 111; |
58 |
itemtype = "item"; |
59 |
t_itemid = 2; |
60 |
extratext = 1; |
61 |
} |
62 |
} |
63 |
if (room == room_cc_prison_prejoker) |
64 |
{ |
65 |
if (global.flag[112 got_JEVIL_chest] == 1) |
66 |
instance_destroy(); |
67 |
if (global.flag[242 JEVIL_chest] == 0) |
68 |
{ |
69 |
instance_destroy(); |
70 |
} |
71 |
else |
72 |
{ |
73 |
if (global.flag[242 JEVIL_chest] == 1) |
74 |
{ |
75 |
itemflag = 112; |
76 |
itemtype = "weapon"; |
77 |
t_itemid = 7; |
78 |
} |
79 |
if (global.flag[242 JEVIL_chest] == 2) |
80 |
{ |
81 |
itemflag = 112; |
82 |
itemtype = "armor"; |
83 |
t_itemid = 7; |
84 |
} |
85 |
} |
86 |
} |
87 |
if (room == room_cc_2f) |
88 |
{ |
89 |
itemflag = 113; |
90 |
itemtype = "item"; |
91 |
t_itemid = 11; |
92 |
} |
93 |
if (room == room_cc_4f) |
94 |
{ |
95 |
itemflag = 114; |
96 |
itemtype = "item"; |
97 |
t_itemid = 2; |
98 |
extratext = 1; |
99 |
} |
100 |
if (room == room_forest_secret1) |
101 |
{ |
102 |
itemflag = 116; |
103 |
itemtype = "key"; |
104 |
t_itemid = 6; |
105 |
extratext = 0; |
106 |
} |
107 |
if (global.darkzone == 1) |
108 |
{ |
109 |
image_xscale = 2; |
110 |
image_yscale = 2; |
111 |
} |
112 |
if (global.flag[itemflag] == 1) |
113 |
image_index = 1; |
114 |
scr_depth(); |