Deltarune (Chapter 1) script viewer

← back to main script listing

gml_Object_obj_thrashmachine_Create_0

(view raw script w/o annotations or w/e)
1
dbselect = 0;
2
color[0] = c_white;
3
color[1] = c_white;
4
color[2] = c_white;
5
dcolor[0] = global.flag[223 thrash_head_color];
6
dcolor[1] = global.flag[224 thrash_body_color];
7
dcolor[2] = global.flag[225 thrash_shot_color];
8
part[0] = global.flag[221 thrash_machine_body];
9
part[1] = global.flag[220 thrash_machine_head];
10
part[2] = global.flag[222 thrash_machine_shoe];
11
a = 1;
12
s = 4;
13
xx = x;
14
yy = y;
15
siner = 0;
16
wsiner = 0;
17
animate = 1;
18
bad = 0;
19
value = 1;
20
basecolor = c_white;