1 | con = 1; |
2 | followcon = 1; |
3 | followtimer = 0; |
4 | followbuffer = 0; |
5 | treecon = 0; |
6 | speclaugh = 0; |
7 | image_xscale = 2; |
8 | image_yscale = 2; |
9 | if (global.flag[229 lancer_follow_progress] >= 99) |
10 | { |
11 | con = 999; |
12 | instance_destroy(); |
13 | } |
14 | if (room == room_forest_afterthrash3) |
15 | { |
16 | tree = scr_dark_marker |
17 | if (global.flag[229 lancer_follow_progress] >= 6) |
18 | tree.image_index = 1; |
19 | with (tree) |
20 | depth = 400000; |
21 | } |
22 | if (room == room_forest_castleview) |
23 | { |
24 | bg = instance_create(180, 0, obj_backgrounder_sprite); |
25 | with (bg) |
26 | { |
27 | sprite_index = spr_darkcastle_bg; |
28 | image_speed = 0.1; |
29 | ss = 0.5; |
30 | image_xscale = 2; |
31 | image_yscale = 2; |
32 | } |
33 | with (obj_mainchara) |
34 | bg = 1; |
35 | } |