|
1
|
if (con == 1)
|
|
2
|
{
|
|
3
|
if (obj_mainchara.x >= (x - 140) && global.interact == 0)
|
|
4
|
{
|
|
5
|
snd_free_all();
|
|
6
|
global.facing = 1;
|
|
7
|
global.interact = 1;
|
|
8
|
sprite_index = spr_lancer_lt;
|
|
9
|
exc = instance_create(x + 40, y - 20, obj_excblcon);
|
|
10
|
scr_caterpillar_facingscr_caterpillar_facing
function scr_caterpillar_facing(arg0)
{
with (obj_caterpillarchara)
{
for (i = 0; i < 25; i += 1)
facing[i] = arg0;
}
} (global.facing);
|
|
11
|
con = 2;
|
|
12
|
alarm[4] = 30; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
13
|
}
|
|
14
|
}
|
|
15
|
if (con == 3)
|
|
16
|
{
|
|
17
|
global.fe = 6;
|
|
18
|
global.fc = 5;
|
|
19
|
global.typer = 32;
|
|
20
|
global.msg[0] = * Y...Delay 11 You got past Thrash World!?Wait for input ;
|
|
21
|
global.msg[1] = Face 7* Hng...Delay 11 Even with your help,Delay 11 I couldn't stop you...Wait for input ;
|
|
22
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (2, 6);
|
|
23
|
global.msg[3] = * Hey,Delay 11 it's alright,Delay 11 Lancer.Delay 11 It was a nice effort.Wait for input ;
|
|
24
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (4, 0);
|
|
25
|
global.msg[5] = * Yeah,Delay 11 I mean,Delay 11 you gotta be realistic.Wait for input ;
|
|
26
|
global.msg[6] = Face 2* Nothing can stop us.Delay 11 Not even ourselves.Wait for input ;
|
|
27
|
name = ;
|
|
28
|
if (global.flag[214 team_name] == 1)
|
|
29
|
name = ;
|
|
30
|
if (global.flag[214 team_name] == 2)
|
|
31
|
name = ;
|
|
32
|
if (global.flag[214 team_name] == 3)
|
|
33
|
name = ;
|
|
34
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (7, 3);
|
|
35
|
global.msg[8] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* That's right!!Delay 11 * The ~1!!Wait for input , name);
|
|
36
|
global.msg[9] = * You crush everything that gets in your way!Wait for inputClose Message ;
|
|
37
|
instance_create(0, 0, obj_dialoguer);
|
|
38
|
con = 4;
|
|
39
|
}
|
|
40
|
if (con == 4 && !d_ex())
|
|
41
|
{
|
|
42
|
sprite_index = spr_lancer_rt_unhappy;
|
|
43
|
hspeed = 4;
|
|
44
|
con = 5;
|
|
45
|
alarm[4] = 10; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
46
|
}
|
|
47
|
if (con == 5)
|
|
48
|
{
|
|
49
|
hspeed = 0;
|
|
50
|
con = 6;
|
|
51
|
alarm[4] = 20; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
52
|
}
|
|
53
|
if (con == 7)
|
|
54
|
{
|
|
55
|
global.fe = 7;
|
|
56
|
global.msg[0] = * Hmmm...Delay 11 What am I supposed to do,Delay 11 then...Wait for input ;
|
|
57
|
global.msg[1] = Face 4* If I can't stop you,Delay 11 then...Wait for input ;
|
|
58
|
global.msg[2] = Face 5* Then,Delay 11 my dad will...Wait for inputClose Message ;
|
|
59
|
instance_create(0, 0, obj_dialoguer);
|
|
60
|
con = 8;
|
|
61
|
}
|
|
62
|
if (con == 8 && !d_ex())
|
|
63
|
{
|
|
64
|
con = 9;
|
|
65
|
alarm[4] = 20; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
66
|
}
|
|
67
|
if (con == 10)
|
|
68
|
{
|
|
69
|
global.typer = 30;
|
|
70
|
global.fe = 12;
|
|
71
|
global.fc = 1;
|
|
72
|
global.msg[0] = ;
|
|
73
|
global.msg[1] = ;
|
|
74
|
global.msg[2] = Face 2* Why don't you come with us...Wait for input ;
|
|
75
|
global.msg[3] = Face 1* And maybe you'll think of how to stop us on the way.Wait for inputClose Message ;
|
|
76
|
con = 11;
|
|
77
|
instance_create(0, 0, obj_dialoguer);
|
|
78
|
}
|
|
79
|
if (con == 11 && !d_ex())
|
|
80
|
{
|
|
81
|
sprite_index = spr_lancer_lt;
|
|
82
|
hspeed = -8;
|
|
83
|
con = 12;
|
|
84
|
alarm[4] = 10; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
85
|
}
|
|
86
|
if (con == 13)
|
|
87
|
{
|
|
88
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
89
|
con = 14;
|
|
90
|
alarm[4] = 15; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
91
|
}
|
|
92
|
if (con == 15)
|
|
93
|
{
|
|
94
|
global.fc = 5;
|
|
95
|
global.fe = 6;
|
|
96
|
global.msg[0] = * R...Delay 11 Really!?Delay 11 * You'd let me tag along...!?Wait for input ;
|
|
97
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
98
|
global.msg[2] = * Sure,Delay 11 why not.Delay 11 You can be an unofficial team member.Wait for input ;
|
|
99
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (3, 3);
|
|
100
|
global.msg[4] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* Wow!Delay 11 M...Delay 11 Me!?Delay 11 In the ~1!?Wait for input , name);
|
|
101
|
global.msg[5] = Face 4* W...Delay 11 Wait...Wait for inputClose Message ;
|
|
102
|
instance_create(0, 0, obj_dialoguer);
|
|
103
|
con = 16;
|
|
104
|
}
|
|
105
|
if (con == 16 && !d_ex())
|
|
106
|
{
|
|
107
|
sprite_index = spr_lancer_dt;
|
|
108
|
con = 17;
|
|
109
|
alarm[4] = 60; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
110
|
}
|
|
111
|
if (con == 18)
|
|
112
|
{
|
|
113
|
sprite_index = spr_lancer_lt;
|
|
114
|
global.fe = 3;
|
|
115
|
global.msg[0] = * Can we have monogrammed track jackets?Wait for input ;
|
|
116
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
117
|
global.msg[2] = * Yeah.Delay 11 * Ralsei will make them.Wait for input ;
|
|
118
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (3, 3);
|
|
119
|
global.msg[4] = * H...Delay 11 Huh!?Wait for input ;
|
|
120
|
global.msg[5] = Face 8* ... Okay,Delay 11 sure!Wait for input ;
|
|
121
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (6, 8);
|
|
122
|
global.msg[7] = * Ahahah!!!Delay 11 * Lancer joins the team!!!Wait for inputClose Message ;
|
|
123
|
instance_create(0, 0, obj_dialoguer);
|
|
124
|
con = 19;
|
|
125
|
global.currentsong[0] = snd_init("fanfare.ogg");
|
|
126
|
}
|
|
127
|
if (con == 19 && !d_ex())
|
|
128
|
{
|
|
129
|
global.currentsong[1] = mus_play(global.currentsong[0]);
|
|
130
|
global.fc = 0;
|
|
131
|
global.typer = 51;
|
|
132
|
global.msg[0] = * Lancer joined the party! Close MessageClose Message ;
|
|
133
|
d = instance_create(0, 0, obj_dialoguer);
|
|
134
|
d.skippable = 0;
|
|
135
|
con = 20;
|
|
136
|
alarm[4] = 120; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
137
|
}
|
|
138
|
if (con == 21)
|
|
139
|
{
|
|
140
|
snd_free_all();
|
|
141
|
with (obj_dialoguer)
|
|
142
|
instance_destroy();
|
|
143
|
with (obj_writer)
|
|
144
|
instance_destroy();
|
|
145
|
global.typer = 30;
|
|
146
|
global.fe = 8;
|
|
147
|
global.fc = 1;
|
|
148
|
global.msg[0] = * No.Wait for inputClose Message ;
|
|
149
|
instance_create(0, 0, obj_dialoguer);
|
|
150
|
con = 22;
|
|
151
|
}
|
|
152
|
if (con == 22 && !d_ex())
|
|
153
|
{
|
|
154
|
sprite_index = spr_lancer_dt;
|
|
155
|
vspeed = -8;
|
|
156
|
con = 24;
|
|
157
|
alarm[4] = 10; gml_Object_obj_thrashafter_event_Alarm_4.gml
con += 1;
|
|
158
|
}
|
|
159
|
if (con == 25 && !d_ex())
|
|
160
|
{
|
|
161
|
npc = instance_create(x, y, obj_npc_room);
|
|
162
|
npc.sprite_index = spr_lancer_dt;
|
|
163
|
con = 26;
|
|
164
|
global.interact = 0;
|
|
165
|
global.flag[229 lancer_follow_progress] = 1;
|
|
166
|
instance_destroy();
|
|
167
|
}
|