1 | siner = 0; |
2 | targetx = 0; |
3 | wing_index = 0; |
4 | wingtimer = 0; |
5 | shot = 0; |
6 | xmake = 2; |
7 | attacktimer = 0; |
8 | attackcon = -1; |
9 | shakefactor = 4; |
10 | side = 1; |
11 | loc_check = 0; |
12 | mazemode = 0; |
13 | beatcon = 0; |
14 | introcon = 0; |
15 | introtimer = 0; |
16 | shadowy = y + 160; |
17 | shadow = scr_dark_marker |
18 | with (shadow) |
19 | { |
20 | sprite_index = spr_starwalker_wings; |
21 | image_yscale = 0.25; |
22 | image_blend = c_black; |
23 | depth = 600000; |
24 | } |
25 | depth = shadow.depth; |
26 | for (i = 0; i < 6; i += 1) |
27 | { |
28 | char_xcheck[i] = obj_mainchara.x; |
29 | char_ycheck[i] = obj_mainchara.y; |
30 | } |