Deltarune (Chapter 1) script viewer

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gml_Object_obj_starwalker_overworld_Create_0

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siner = 0;
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targetx = 0;
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wing_index = 0;
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wingtimer = 0;
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shot = 0;
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xmake = 2;
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attacktimer = 0;
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attackcon = -1;
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shakefactor = 4;
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side = 1;
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loc_check = 0;
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mazemode = 0;
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beatcon = 0;
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introcon = 0;
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introtimer = 0;
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shadowy = y + 160;
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shadow = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x, shadowy, sprite_index);
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with (shadow)
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{
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    sprite_index = spr_starwalker_wings;
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    image_yscale = 0.25;
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    image_blend = c_black;
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    depth = 600000;
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}
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depth = shadow.depth;
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for (i = 0; i < 6; i += 1)
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{
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    char_xcheck[i] = obj_mainchara.x;
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    char_ycheck[i] = obj_mainchara.y;
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}