1 |
image_speed = 0; |
2 |
sndcon = 0; |
3 |
sndtimer = 0; |
4 |
dancetimer = 0 - (instance_number(object_index) * 2); |
5 |
image_xscale = 2; |
6 |
image_yscale = 2; |
7 |
global.charinstance[0] = obj_mainchara; |
8 |
global.charinstance[1] = global.cinstance[0]; |
9 |
global.charinstance[2] = global.cinstance[1]; |
10 |
con = 0; |
11 |
vspeed = -6; |
12 |
specturn = 0; |
13 |
if (room == room_cc_4f) |
14 |
{ |
15 |
specturn = 1; |
16 |
vspeed = 0; |
17 |
hspeed = 6; |
18 |
} |
19 |
bullet = instance_create(x, y, obj_overworldbulletparent); |
20 |
bullet.sprite_index = spr_scissordancer_precise; |
21 |
with (bullet) |
22 |
{ |
23 |
active = 1; |
24 |
target = 3; |
25 |
damage = 15; |
26 |
visible = 0; |
27 |
image_blend = c_red; |
28 |
image_alpha = 1; |
29 |
image_xscale = 2; |
30 |
image_yscale = 2; |
31 |
} |
32 |
myinteract = 0; |