Deltarune (Chapter 1) script viewer

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gml_Object_obj_returnheart_Create_0

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1
burst = 0;
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shift = 1;
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image_alpha = 1;
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flytime = 8;
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distx = obj_herokris.x + 10;
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disty = obj_herokris.y + 40;
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dist = point_distance(x, y, distx, disty);
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move_towards_point(distx, disty, dist / flytime);
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alarm[0] = flytime;
gml_Object_obj_returnheart_Alarm_0.gml

x = distx; y = disty; instance_create(x, y, obj_heartburst); instance_destroy();
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image_speed = 0;