Deltarune (Chapter 1) script viewer

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gml_Object_obj_rabbitbullet_Create_0

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1
difficulty = 1;
2
times = 0;
3
activetimer = 0;
4
grazed = 0;
5
grazepoints = 5;
6
timepoints = 5;
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target = 0;
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dont = 1;
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inv = 120;
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damage = 124;
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active = 0;
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image_alpha = 0;
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image_speed = 0;
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if (!instance_exists(obj_heart))
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    instance_destroy();
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jumpsiner = random(100);
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hspeed = -3 - random(1);
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jumpspeed = 8 + random(4);
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jumpheight = 50 + random(10);
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image_xscale = 2;
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image_yscale = 2;