Deltarune (Chapter 1) script viewer

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gml_Object_obj_ponman_appear_Draw_0

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1
draw_self();
2
if (draw_eye == 1)
3
    draw_sprite_ext(spr_ponman_eye, 0, x + 28 + eyex, y + 32 + eyey, 2, 2, 0, c_white, 1);