Deltarune (Chapter 1) script viewer

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gml_Object_obj_move_to_point_Create_0

(view raw script w/o annotations or w/e)
1
target = obj_move_to_point;
2
moved = 0;
3
movetimer = 0;
4
movex = 0;
5
movey = 0;
6
movemax = 10;