Deltarune (Chapter 1) script viewer

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gml_Object_obj_loadscreen_Draw_0

(view raw script w/o annotations or w/e)
1
image_alpha += fadespeed;
2
if (image_alpha >= 1)
3
    image_alpha = 1;
4
else if (image_alpha <= 0)
5
    image_alpha = 0;
6
draw_sprite_ext(sprite_index, image_index, x, y, length, height, 0, image_blend, image_alpha);
7
if (image_alpha == 0 && save_ready == 3)
8
    instance_destroy();