1 |
if (state == 3) |
2 |
{ |
3 |
shakesine = 0; |
4 |
siner = 0; |
5 |
hurttimer -= 1; |
6 |
if (hurttimer < 0) |
7 |
{ |
8 |
state = 0; |
9 |
} |
10 |
else |
11 |
{ |
12 |
if (global.monster[myself] == 0) |
13 |
scr_defeatrunscr_defeatrunfunction scr_defeatrun()
{
defeatanim = instance_create(x, y, obj_defeatanim);
defeatanim.sprite_index = sprite_index;
defeatanim.sprite_index = hurtsprite;
defeatanim.image_index = 0;
defeatanim.image_xscale = image_xscale;
defeatanim.image_yscale = image_yscale;
instance_destroy();
} (); |
14 |
hurtshake += 1; |
15 |
if (hurtshake > 1) |
16 |
{ |
17 |
if (shakex > 0) |
18 |
shakex -= 1; |
19 |
if (shakex < 0) |
20 |
shakex += 1; |
21 |
shakex = -shakex; |
22 |
hurtshake = 0; |
23 |
} |
24 |
if ((global.monsterhp[myself] / global.monstermaxhp[myself]) <= 0.65) |
25 |
hurtlevel = 1; |
26 |
if ((global.monsterhp[myself] / global.monstermaxhp[myself]) <= 0.2) |
27 |
hurtlevel = 2; |
28 |
draw_sprite_ext(hurtsprite, 0, x + (shakex * 2), y, 2, 2, 0, image_blend, 1); |
29 |
} |
30 |
} |
31 |
if (state == 0) |
32 |
{ |
33 |
shakesine += 1; |
34 |
siner += 1; |
35 |
shx = random((sin(shakesine / 6) * hurtlevel) / 1.5); |
36 |
thissprite = idlesprite; |
37 |
if (global.mercymod[myself] >= global.mercymax[myself]) |
38 |
thissprite = sparedsprite; |
39 |
draw_sprite_ext(thissprite, hurtlevel, x + shx, y, 2, 2, 0, image_blend, 1); |
40 |
if (flash == 1) |
41 |
{ |
42 |
fsiner += 1; |
43 |
d3d_set_fog(true, c_white, 0, 1); |
44 |
draw_sprite_ext(thissprite, hurtlevel, x, y, 2, 2, 0, image_blend, (-cos(fsiner / 5) * 0.4) + 0.6); |
45 |
d3d_set_fog(false, c_black, 0, 0); |
46 |
} |
47 |
} |
48 |
if (becomeflash == 0) |
49 |
flash = 0; |
50 |
becomeflash = 0; |