Deltarune (Chapter 1) script viewer

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gml_Object_obj_heartenemy_Create_0

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1
bikeflip = 0;
2
becomeflash = 0;
3
turnt = 0;
4
turns = 0;
5
talktimer = 0;
6
talkmax = 90;
7
state = 0;
8
flash = 0;
9
siner = 0;
10
fsiner = 0;
11
talked = 0;
12
attacked = 0;
13
hurt = 0;
14
hurttimer = 0;
15
hurtshake = 0;
16
mywriter = 343249823;
17
acting = 0;
18
actcon = 0;
19
acttimer = 0;
20
mercymod = 0;
21
maxmercy = 9999;
22
warned = 0;
23
compliment = 0;
24
tired = 0;
25
attacks = 0;
26
dodgetimer = 0;
27
candodge = 0;
28
con = 0;
29
battlecancel = 0;
30
nexttry = 0;
31
mytarget = 3;
32
checkhp1 = global.hp[1];
33
checkhp2 = global.hp[2];
34
firstturn = 0;
35
image_xscale = 2;
36
image_yscale = 2;
37
idlesprite = spr_heartenemy_idle;
38
hurtsprite = spr_heartenemy_hurt;
39
sparedsprite = spr_heartenemy_spared;