Deltarune (Chapter 1) script viewer

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gml_Object_obj_hallway_mirror_Create_0

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1
sx = 0;
2
sy = 0;
3
alpha = 0.1;
4
shadow = scr_marker
scr_marker

function scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(200, 70, spr_krisd);
5
shadow.depth = depth - 100;