sx = 0;
sy = 0;
alpha = 0.1;
shadow = scr_markerscr_markerfunction scr_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }(200, 70, spr_krisd);
shadow.depth = depth - 100;