Deltarune (Chapter 1) script viewer

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gml_Object_obj_growtangle_bouncer_Draw_0

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draw_self();
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if (fadein < 10)
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    fadein += 1;
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draw_set_alpha(fadein / 10);
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draw_set_color(c_white);
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draw_rectangle(lx, ux, rx, dx, true);
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draw_rectangle(lx + 1, ux + 1, rx - 1, dx - 1, true);
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draw_set_alpha(1);
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w = sprite_width;
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h = sprite_height;
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spikecount = floor(w / 11);
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for (i = 0; i < spikecount; i += 1)
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{
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    draw_sprite_ext(spr_bouncebox_spike, 0, (x - (w / 2)) + 3, (y - (h / 2)) + (i * 11), 1, 1, 0, c_white, fadein / 10);
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    draw_sprite_ext(spr_bouncebox_spike, 0, (x + (w / 2)) - (i * 11), (y - (h / 2)) + 3, 1, 1, 270, c_white, fadein / 10);
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    draw_sprite_ext(spr_bouncebox_spike, 0, (x - (w / 2)) + (i * 11), (y + (h / 2)) - 2, 1, 1, 90, c_white, fadein / 10);
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    draw_sprite_ext(spr_bouncebox_spike, 0, (x + (w / 2)) - 2, (y - (h / 2)) + (i * 11), -1, 1, 0, c_white, fadein / 10);
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}