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gml_Object_obj_glowtilepuzz_Other_11

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1
if (room == room_field_puzzle1)
2
{
3
    for (i = 0; i < wonmax; i += 1)
4
    {
5
        with (block[i])
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            instance_destroy();
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        block[i] = instance_create(1280 + (i * 40), 280, obj_soliddark);
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        block[i].image_yscale = 2;
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        with (spike1[i])
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            image_index = 0;
11
        with (spike2[i])
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            image_index = 0;
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    }
14
}
15
wonamt = 0;