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5
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alarm[2] = 8; gml_Object_obj_doorX_Alarm_2.gml
global.entrance = 24;
instance_create(0, 0, obj_persistentfadein);
if (room == room_castle_town)
room_goto(room_castle_tutorial );
if (room == room_castle_tutorial)
room_goto(room_castle_town );
if (room == room_town_south)
room_goto(room_library );
if (room == room_library)
room_goto(room_town_south );
if (room == room_town_church)
room_goto(room_townhall );
if (room == room_townhall)
room_goto(room_town_church );
if (room == room_schoollobby)
room_goto(room_town_school );
if (room == room_town_school)
room_goto(room_schoollobby );
if (room == room_town_mid)
room_goto(room_diner );
if (room == room_diner)
room_goto(room_town_mid );
if (room == room_town_north)
room_goto(room_flowershop_1f );
if (room == room_flowershop_1f)
room_goto(room_town_north );
if (room == room_cc_prisonlancer)
room_goto(room_cc_prison_cells_ch1 Castle - B1 - Prison (in wall));
if (room == room_cc_prison_cells)
room_goto(room_cc_prisonlancer_ch1 Castle - B1 - Corridor with puzzle);
if (room == room_forest_secret1)
room_goto(room_forest_dancers1_ch1 Forest - Star dancers (Broken key piece));
if (room == room_forest_dancers1)
room_goto(room_forest_secret1_ch1 Forest - Dust Bunny ambush room);
if (room == room_forest_savepoint3)
room_goto(room_forest_savepoint_relax_ch1 Forest - Before maze);
if (room == room_forest_savepoint_relax)
{
if (global.plot < 120)
room_goto(room_forest_maze1_ch1 Maze - Following only Lancer - Placeholder sprite is present.);
else
room_goto(room_forest_savepoint3_ch1 Maze - Exit (SAVE point));
}
if (room == room_forest_maze_susie)
{
if (y >= (room_height / 2))
{
global.flag[292 maze_fail_count] = 0;
global.flag[291 maze_progress] = 0;
room_goto(room_forest_savepoint_relax_ch1 Forest - Before maze);
}
else
{
room_goto(room_forest_maze2_ch1 Maze - following both Susie and Lancer - Placeholder sprite is present.);
}
}
if (room == room_forest_castlefront)
{
if (global.plot < 150)
room_goto_previous();
else
room_goto(room_forest_fightsusie_ch1 Forest - Door room);
}
if (room == room_forest_fightsusie)
{
if (global.plot < 150)
room_goto_next();
else
room_goto(room_forest_castlefront_ch1 Forest - Before Castle (Capture Scene));
}
if (room == room_forest_maze1 || room == room_forest_maze2)
{
if (y >= (room_width / 2))
{
global.flag[292 maze_fail_count] = 0;
if (room == room_forest_maze1)
{
global.flag[291 maze_progress] = 0;
room_goto(room_forest_savepoint_relax_ch1 Forest - Before maze);
}
if (room == room_forest_maze2)
{
global.flag[291 maze_progress] = 5;
room_goto(room_forest_maze_susie_ch1 Maze - Intro);
}
}
else
{
with (obj_forestmaze_controller)
event_user(0);
}
}
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