Deltarune (Chapter 1) script viewer

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gml_Object_obj_darkfountain_Draw_0

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1
siner += 1;
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hscroll += 1;
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if (hscroll > 240)
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    hscroll -= 240;
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var hue = (siner / 4) % 255;
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if (adjust == 0)
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{
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    colcol = make_color_hsv(hue, 160 + (sin(siner / 32) * 60), 255);
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    __background_set_colour(make_color_hsv(hue, 255, (sin(siner / 16) * 40) + 60));
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}
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if (adjust == 1)
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{
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    colcol = merge_color(colcol, c_white, 0.06);
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    __background_set_colour(merge_color(__background_get_colour(), c_black, 0.06));
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}
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if (adjust == 2)
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{
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    if (slowdown < 1)
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        slowdown += 0.02;
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    siner -= slowdown;
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    bgsiner -= (slowdown / 16);
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    __background_set_colour(merge_color(__background_get_colour(), c_white, 0.03));
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}
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bgsiner += 0.0625;
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if (bgsiner > 7)
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    bgsiner -= 7;
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bg = bg_fountain1;
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draw_background_tiled_ext(bg, 0 - siner, 0 - siner, 2, 2, colcol, 0.7 * eyebody);
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draw_background_tiled_ext(bg, -240 + hscroll, 0 + siner, 2, 2, colcol, 0.3 * eyebody);
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draw_set_color(c_black);
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draw_rectangle(0, 0, (room_width / 2) - (sprite_width / 2), 280, 0);
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draw_rectangle((room_width / 2) + (sprite_width / 2), 0, 999, 280, 0);
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draw_sprite_ext(sprite_index, 0, (room_width / 2) - (sprite_width / 2), 0 - ((bgsiner * 280) / 7), 2, 2, 0, colcol, 1);
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draw_sprite_ext(sprite_index, 0, (room_width / 2) - (sprite_width / 2), 280 - ((bgsiner * 280) / 7), 2, 2, 0, colcol, 1);
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draw_sprite_ext(sprite_index, 0, ((room_width / 2) - (sprite_width / 2)) + (sin(siner / 16) * 12), 0 - ((bgsiner * 280) / 7), 2, 2, 0, colcol, 0.5);
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draw_sprite_ext(sprite_index, 0, ((room_width / 2) - (sprite_width / 2)) + (sin(siner / 16) * 12), 280 - ((bgsiner * 280) / 7), 2, 2, 0, colcol, 0.5);
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draw_sprite_ext(sprite_index, 0, (room_width / 2) - (sprite_width / 2) - (sin(siner / 16) * 12), 0 - ((bgsiner * 280) / 7), 2, 2, 0, colcol, 0.5);
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draw_sprite_ext(sprite_index, 0, (room_width / 2) - (sprite_width / 2) - (sin(siner / 16) * 12), 280 - ((bgsiner * 280) / 7), 2, 2, 0, colcol, 0.5);
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draw_sprite_ext(spr_fountainbottom, 0, (room_width / 2) - (sprite_width / 2), -8 + (sin(siner / 16) * 8), 2, 2, 0, colcol, 0.3);
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draw_sprite_ext(spr_fountainbottom, 0, (room_width / 2) - (sprite_width / 2), -4 + (sin(siner / 16) * 4), 2, 2, 0, colcol, 0.5);
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draw_sprite_ext(spr_fountainbottom, 0, (room_width / 2) - (sprite_width / 2), 0, 2, 2, 0, colcol, 1);
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draw_set_color(__background_get_colour());
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draw_rectangle(0, 280, 640, 480, 0);