Deltarune (Chapter 1) script viewer

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gml_Object_obj_classscene_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 1)
2
{
3
    alarm[4]
 = 30;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
4
    con = 1.5;
5
}
6
if (con == 2.5)
7
{
8
    global.currentsong[0] = snd_init("mus_school.ogg");
9
    global.fe = 0;
10
    global.fc = 11;
11
    global.typer = 20;
12
    global.msg[0] = 
Face 0* So,Delay 11 does everyone have a...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_14_0")
;
13
    d = instance_create(0, 0, obj_dialoguer);
14
    con = 3;
15
}
16
if (con == 3 && instance_exists(obj_dialoguer) == false)
17
{
18
    snd_play(snd_dooropen);
19
    with (door)
20
        image_index = 1;
21
    con = 4;
22
    with (alphys)
23
        sprite_index = spr_alphysr;
24
    alarm[4]
 = 30;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
25
}
26
if (con == 5)
27
{
28
    with (obj_mainchara)
29
    {
30
        fun = 1;
31
        sprite_index = spr_krisd;
32
        image_speed = 0.2;
33
        vspeed = 2;
34
    }
35
    con = 6;
36
    alarm[4]
 = 10;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
37
}
38
if (con == 7)
39
{
40
    with (obj_mainchara)
41
    {
42
        image_index = 0;
43
        vspeed = 0;
44
        image_speed = 0;
45
    }
46
    with (door)
47
        image_index = 0;
48
    snd_play(snd_doorclose);
49
    con = 8;
50
    alarm[4]
 = 30;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
51
}
52
if (con == 9)
53
{
54
    global.msg[0] = 
Face 3* Oh... K-Kris...!Delay 11
* We thought you weren't coming today!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_60_0")
;
55
    global.msg[1] = 
Face 0* We're doing group projects this month...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_61_0")
;
56
    global.msg[2] = 
Face 6* Uhhhh...Delay 11 so,Delay 11 walk around and find a partner,Delay 11 ok?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_62_0")
;
57
    con = 10;
58
    instance_create(0, 0, obj_dialoguer);
59
}
60
if (con == 10 && instance_exists(obj_dialoguer) == false)
61
{
62
    mus_loop(global.currentsong[0]);
63
    __view_set(e__VW.Object, 0, -4);
64
    door_readable = instance_create(244, 51, obj_readable_room1);
65
    alphys2 = alphys;
66
    alphys = instance_create(alphys.x, alphys.y + alphys.sprite_height, obj_npc_facing);
67
    with (alphys2)
68
        instance_destroy();
69
    doorsolid = instance_create(236, 52, obj_solidblock);
70
    with (doorsolid)
71
        image_xscale = 2;
72
    with (door)
73
        depth = 500000;
74
    with (obj_mainchara)
75
        fun = 0;
76
    global.plot = 2;
77
    global.interact = 0;
78
    con = 11;
79
}
80
if (con == 20 && instance_exists(obj_dialoguer) == false)
81
{
82
    global.interact = 1;
83
    con = 21;
84
    alarm[4]
 = 2;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
85
}
86
if (con == 21)
87
    global.interact = 1;
88
if (con == 22)
89
{
90
    global.typer = 13;
91
    global.fc = 12;
92
    global.fe = 3;
93
    global.facing = 2;
94
    global.msg[0] = 
* Hey!Delay 11 What?Delay 11 No!Delay 11
* I do NOT approve this!Delay 11
* ABORT!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_107_0")
;
95
    global.msg[1] = 
Sound NChar NFace 2* What?Delay 11 B-but Kris doesn't have a...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_108_0")
;
96
    global.msg[2] = 
Sound aChar aFace 1* Noelle,Delay 11 what were you saying?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_109_0")
;
97
    global.msg[3] = 
Sound BChar BFace 6* She was just saying we're FINE being alone!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_110_0")
;
98
    global.msg[4] = 
Sound nChar NFace 3* A-actually,Delay 11 I just wanted to know if...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_111_0")
;
99
    global.msg[5] = 
Sound aChar aFace 6* Noelle,Delay 11 can you PLEASE SPEAK UP?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_112_0")
;
100
    con = 23;
101
    instance_create(0, 0, obj_dialoguer);
102
}
103
if (con == 23 && instance_exists(obj_dialoguer) == false)
104
{
105
    instance_create(0, 0, obj_shake);
106
    snd_stop_all();
107
    snd_free(global.currentsong[0]);
108
    with (door)
109
    {
110
        image_index = 0;
111
        image_speed = 0.5;
112
        sprite_index = spr_classdoorslam;
113
        depth = 5000;
114
    }
115
    sus = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(237, 24, spr_susied_plain);
116
    with (sus)
117
        
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
118
    con = 24;
119
    alarm[4]
 = 4;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
120
    with (doorsolid)
121
        instance_destroy();
122
}
123
if (con == 25)
124
{
125
    snd_play(snd_impact);
126
    alphys2 = alphys;
127
    alphys = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(alphys.x, alphys.y, spr_alphysr_shock);
128
    with (alphys)
129
        
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
130
    with (alphys2)
131
        instance_destroy();
132
    con = 26;
133
    alarm[4]
 = 6;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
134
}
135
if (con == 27)
136
{
137
    with (door)
138
    {
139
        image_speed = 0;
140
        depth = 500000;
141
    }
142
    con = 32;
143
    alarm[4]
 = 50;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
144
}
145
if (con == 29 && instance_exists(obj_dialoguer) == false)
146
{
147
    with (sus)
148
    {
149
        image_speed = 0.1;
150
        vspeed = 0.5;
151
    }
152
    con = 30;
153
    alarm[4]
 = 40;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
154
}
155
if (con == 31)
156
{
157
    with (sus)
158
    {
159
        image_index = 0;
160
        image_speed = 0;
161
        vspeed = 0;
162
    }
163
    con = 34;
164
    alarm[4]
 = 30;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
165
}
166
if (con == 33)
167
{
168
    global.fe = 2;
169
    global.fc = 11;
170
    global.typer = 22;
171
    global.msg[0] = 
* H...Delay 11
* Hi,Delay 11 SUSIE.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_190_0")
;
172
    instance_create(0, 0, obj_dialoguer);
173
    con = 28;
174
    alarm[4]
 = 20;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
175
}
176
if (con == 35)
177
{
178
    global.fc = 1;
179
    global.fe = 0;
180
    global.typer = 10;
181
    global.msg[0] = 
* ...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_203_0")
;
182
    global.msg[1] = 
* ... am I late?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_204_0")
;
183
    global.msg[2] = 
Sound aChar aFace 4* Ohh,Delay 11 n-no!Delay 11
* You're fine!Delay 11
* W-we were just,Delay 11 uh...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_205_0")
;
184
    global.msg[3] = 
Face 5* Ch-choosing partners for the next group project,Delay 11 and...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_206_0")
;
185
    global.msg[4] = 
Face 6* Ummm,Delay 11 Susie,Delay 11 you're with Kris!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_207_0")
;
186
    
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(5, 0);
187
    global.msg[6] = 
* ...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_209_0")
;
188
    global.msg[7] = 
* ... great.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_210_0")
;
189
    con = 36;
190
    instance_create(0, 0, obj_dialoguer);
191
}
192
if (con == 36 && instance_exists(obj_dialoguer) == false)
193
{
194
    con = 37;
195
    alarm[4]
 = 40;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
196
    with (alphys)
197
        sprite_index = spr_alphysd;
198
}
199
if (con == 38)
200
{
201
    global.fc = 11;
202
    global.typer = 20;
203
    global.fe = 6;
204
    global.msg[0] = 
Face 5* ...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_230_0")
;
205
    global.msg[1] = 
Face 6* N-now that everyone's here,Delay 11 I'll write the assignment!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_231_0")
;
206
    instance_create(0, 0, obj_dialoguer);
207
    con = 39;
208
}
209
if (con == 39 && instance_exists(obj_dialoguer) == false)
210
{
211
    with (alphys)
212
    {
213
        sprite_index = spr_alphysr;
214
        hspeed = 3;
215
        image_speed = 0.2;
216
    }
217
    con = 40;
218
    alarm[4]
 = 26;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
219
}
220
if (con == 41)
221
{
222
    with (alphys)
223
    {
224
        sprite_index = spr_alphysu;
225
        image_index = 0;
226
        image_speed = 0;
227
        hspeed = 0;
228
    }
229
    con = 42;
230
    alarm[4]
 = 30;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
231
}
232
if (con == 43)
233
{
234
    global.msg[0] = 
* ...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_263_0")
;
235
    con = 44;
236
    instance_create(0, 0, obj_dialoguer);
237
}
238
if (con == 44 && instance_exists(obj_dialoguer) == false)
239
{
240
    con = 45;
241
    with (alphys)
242
        sprite_index = spr_alphysl;
243
    con = 46;
244
    alarm[4]
 = 20;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
245
}
246
if (con == 47)
247
{
248
    with (alphys)
249
        sprite_index = spr_alphysr;
250
    con = 48;
251
    alarm[4]
 = 20;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
252
}
253
if (con == 49)
254
{
255
    with (alphys)
256
        sprite_index = spr_alphysd;
257
    con = 50;
258
    alarm[4]
 = 30;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
259
}
260
if (con == 51)
261
{
262
    global.fe = 8;
263
    global.msg[0] = 
* Uh...Delay 11
* H-has anyone seen the chalk?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_294_0")
;
264
    global.msg[1] = 
Face 4* This is the third time it's gone missing,Delay 11 and...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_295_0")
;
265
    global.msg[2] = 
Face 9* Y-you all know I can't start class without some!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_296_0")
;
266
    global.msg[3] = 
Char NSound NFace 1* Ummm,Delay 11 there might be a box in the supply closet...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_298_0")
;
267
    global.msg[4] = 
Face 0* Do you want me to - Close Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_299_0")
;
268
    global.msg[5] = 
Sound aChar aFace 6* G-good idea,Delay 11 Noelle!Delay 11
* Susie,Delay 11 s-since you came in last...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_300_0")
;
269
    global.msg[6] = 
Face 7* Can you go get that for me...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_301_0")
;
270
    global.msg[7] = 
Char SSound SFace 0* ...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_302_0")
;
271
    global.msg[8] = 
* ... whatever.Wait for inputClose MessageClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_303_0")
;
272
    instance_create(0, 0, obj_dialoguer);
273
    con = 51.1;
274
}
275
if (con == 51.1 && d_ex() == 0)
276
{
277
    with (alphys)
278
        sprite_index = spr_alphysd;
279
    con = 50.2;
280
    alarm[4]
 = 90;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
281
}
282
if (con == 51.2)
283
{
284
    with (alphys)
285
        sprite_index = spr_alphysd;
286
    global.fe = 6;
287
    global.msg[0] = 
* H-how about this?Delay 11
* If no one speaks up...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_319_0")
;
288
    global.msg[1] = 
* E-everyone gets in trouble!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_320_0")
;
289
    con = 51.3;
290
    instance_create(0, 0, obj_dialoguer);
291
}
292
if (con == 51.3 && d_ex() == 0)
293
{
294
    with (alphys)
295
        sprite_index = spr_alphysr;
296
    con = 50.4;
297
    alarm[4]
 = 90;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
298
}
299
if (con == 51.4)
300
{
301
    with (alphys)
302
        sprite_index = spr_alphysd;
303
    global.fe = 9;
304
    global.msg[0] = 
* A...Delay 11 Anyone?Delay 11
* P...Delay 11 please?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_336_0")
;
305
    global.msg[1] = 
Char NSound NFace 1* Hey,Delay 11 there might be a box in the supply closet...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_337_0")
;
306
    global.msg[2] = 
Face 0* Miss Alphys,Delay 11 why don't Susie and I...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_338_0")
;
307
    global.msg[3] = 
Sound aChar aFace 6* G-good idea,Delay 11 Noelle!Delay 11
* Susie,Delay 11 s-since you came in last...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_339_0")
;
308
    global.msg[4] = 
Face 7* Why don't you go get it for me...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_340_0")
;
309
    global.msg[5] = 
Char SSound SFace 0* ...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_341_0")
;
310
    global.msg[6] = 
* ... whatever.Wait for inputClose MessageClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_342_0")
;
311
    instance_create(0, 0, obj_dialoguer);
312
    con = 52;
313
}
314
if (con == 52)
315
{
316
    if (instance_exists(obj_writer))
317
    {
318
        if (obj_writer.msgno == 4)
319
        {
320
            with (alphys)
321
                sprite_index = spr_alphysr;
322
        }
323
    }
324
}
325
if (con == 52 && instance_exists(obj_dialoguer) == false)
326
{
327
    with (sus)
328
    {
329
        vspeed = -1;
330
        sprite_index = spr_susieu;
331
        image_speed = 0.2;
332
    }
333
    con = 53;
334
    alarm[4]
 = 15;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
335
}
336
if (con == 54)
337
{
338
    with (sus)
339
        instance_destroy();
340
    instance_create(0, 0, obj_shake);
341
    snd_play(snd_impact);
342
    with (door)
343
        image_index = 0;
344
    con = 55;
345
    alarm[4]
 = 50;
gml_Object_obj_classscene_Alarm_4.gml

con += 1;
346
}
347
if (con == 56)
348
{
349
    with (sus)
350
        instance_destroy();
351
    with (alphys)
352
        sprite_index = spr_alphysd;
353
    global.fc = 11;
354
    global.typer = 20;
355
    global.fe = 4;
356
    global.msg[0] = 
Face 4* And K... Kris...Delay 11
* Can you go with her and make sure she...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_394_0")
;
357
    global.msg[1] = 
Face 9* Um,Delay 11 actually gets it?Delay 11
* And,Delay 11 um,Delay 11 stays out of trouble...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_395_0")
;
358
    global.msg[2] = 
Face 6* Thanks Kris!Delay 11
* See you later!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_classscene_slash_Step_0_gml_396_0")
;
359
    instance_create(0, 0, obj_dialoguer);
360
    con = 57;
361
}
362
if (con == 57 && instance_exists(obj_dialoguer) == false)
363
{
364
    with (door_readable)
365
        instance_destroy();
366
    doorb = instance_create(242, 51, obj_doorB);
367
    global.plot = 3;
368
    global.facing = 0;
369
    alphys2 = alphys;
370
    alphys = instance_create(alphys.x, alphys.y + alphys.sprite_height, obj_npc_facing);
371
    with (obj_npc_facing)
372
        talked = 0;
373
    with (alphys2)
374
        instance_destroy();
375
    with (doorsolid)
376
        instance_destroy();
377
    global.interact = 0;
378
    con = 58;
379
}
380
381
enum e__VW
382
{
383
    XView,
384
    YView,
385
    WView,
386
    HView,
387
    Angle,
388
    HBorder,
389
    VBorder,
390
    HSpeed,
391
    VSpeed,
392
    Object,
393
    Visible,
394
    XPort,
395
    YPort,
396
    WPort,
397
    HPort,
398
    Camera,
399
    SurfaceID
400
}