1 | if (alertcon >= 1 && frozen == 0 && ignoresolid == 0) |
2 | { |
3 | if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_solidblock, false, true) || collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_solidenemy, false, true)) |
4 | { |
5 | x -= hspeed; |
6 | y -= vspeed; |
7 | hspeed = 0; |
8 | vspeed = 0; |
9 | } |
10 | } |