Deltarune (Chapter 1) script viewer

← back to main script listing

gml_Object_obj_chapter_continue_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_color(c_white);
2
draw_set_font(scr_84_get_font
scr_84_get_font

function scr_84_get_font(arg0) { if (!variable_global_exists("chemg_last_get_font")) global.chemg_last_get_font = ""; if (arg0 != global.chemg_last_get_font) global.chemg_last_get_font = arg0; return ds_map_find_value(global.font_map, arg0); }
("mainbig"));
3
draw_set_halign(fa_center);
4
draw_set_halign(fa_left);
5
for (var i = 0; i < array_length_1d(choice_text); i++)
6
{
7
    var text_color = (choice_index == i) ? c_yellow : c_white;
8
    draw_set_color(text_color);
9
    draw_text_color(__view_get(e__VW.XView, 0) + 220, base_text_ypos + (i * 40) + ypos_offset, choice_text[i], text_color, text_color, text_color, text_color, text_alpha);
10
}
11
draw_set_color(c_white);
12
draw_sprite_ext(spr_heart_centered, 0, __view_get(e__VW.XView, 0) + 200, base_heart_ypos + (choice_index * 40) + ypos_offset, 1, 1, 0, c_white, text_alpha);
13
14
enum e__VW
15
{
16
    XView,
17
    YView,
18
    WView,
19
    HView,
20
    Angle,
21
    HBorder,
22
    VBorder,
23
    HSpeed,
24
    VSpeed,
25
    Object,
26
    Visible,
27
    XPort,
28
    YPort,
29
    WPort,
30
    HPort,
31
    Camera,
32
    SurfaceID
33
}