Deltarune (Chapter 1) script viewer

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gml_Object_obj_blocktree_bg_Draw_0

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1
siner += 1;
2
if (spec < 2)
3
{
4
    draw_sprite_ext(spr_blocktree_parts, 1, x, y, 2, 2, 0, image_blend, 1);
5
    draw_sprite_ext(spr_blocktree_parts, 2, x + (sin(siner / 12) * 2), y + (cos(siner / 20) * 2), 2, 2, 0, image_blend, 1);
6
    draw_sprite_ext(spr_blocktree_parts, 3, x + (sin(siner / 14) * 1), y + (cos(siner / 24) * 1), 2, 2, 0, image_blend, 1);
7
}
8
else
9
{
10
    draw_sprite_ext(spr_blocktree_switch, siner / 6, x, y, 2, 2, 0, image_blend, 1);
11
}