1 |
if (con == 1 && global.interact == 0) |
2 |
{ |
3 |
if (obj_mainchara.y <= 160) |
4 |
{ |
5 |
global.interact = 1; |
6 |
a = 90; |
7 |
with (a) |
8 |
{ |
9 |
facing = 0; |
10 |
dfacing = 0; |
11 |
sprite_index = spr_alphysd; |
12 |
} |
13 |
exc = instance_create(a.x + 15, a.y - 6, obj_excblcon); |
14 |
con = 2; |
15 |
alarm[4] = 30; |
16 |
} |
17 |
} |
18 |
if (con == 3) |
19 |
{ |
20 |
with (exc) |
21 |
instance_destroy(); |
22 |
global.typer = 20; |
23 |
global.fc = 11; |
24 |
global.fe = 3; |
25 |
global.msg[0] = \E3* ... O-Oh!Delay 11 Kris!Delay 11 Kris,Delay 11 you're OK!Wait for input ; |
26 |
global.msg[1] = \E8* I...Delay 11 I was really worried when you didn't come back...Wait for input ; |
27 |
global.msg[2] = \E3* Where did you go...?Delay 11 Did you skip class...?Wait for input ; |
28 |
global.msg[3] = \E0* W-well,Delay 11 don't worry about it.Wait for input ; |
29 |
global.msg[4] = \E5* I'm the cool teacher,Delay 11 y'know. You're not in trouble.Wait for input ; |
30 |
global.msg[5] = ; |
31 |
global.msg[6] = \E4* W-well,Delay 11 let me know if you need anything...Wait for inputClose Message ; |
32 |
instance_create(0, 0, obj_dialoguer); |
33 |
con = 4; |
34 |
} |
35 |
if (con == 4 && !d_ex()) |
36 |
{ |
37 |
global.interact = 0; |
38 |
global.flag[269 talked_to_alphys] = 1; |
39 |
con = 5; |
40 |
} |