|
1
|
if (con == 1)
|
|
2
|
{
|
|
3
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_lancerboss;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 540;
global.monstermakey[i] = yy + 160 + (80 * i);
}
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_placeholderenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_placeholderenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = ;
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = * A different Rudinn from last time drew near! ;
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = * Assumedly another different Rudinn appeared! ;
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * A necklace of Rudinns blocks your path. ;
break;
case 6:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_heartenemy;
global.monstertype[1] = 6Hathy;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * Rudinn and Hathy blocked the way! ;
break;
case 7:
global.monsterinstancetype[0] = obj_smallcheckers_enemy;
global.monstertype[0] = 9C.Round;
global.monstermakex[0] = xx + 440;
global.monstermakey[0] = yy + 150;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = * C. Round attacked violently! * (You recall Ralsei's advice to include Susie in an ACT.) ;
...
(25);
|
|
4
|
x = global.monstermakex[0];
|
|
5
|
y = global.monstermakey[0] + 100;
|
|
6
|
with (obj_mainchara)
|
|
7
|
visible = 0;
|
|
8
|
with (obj_caterpillarchara)
|
|
9
|
visible = 0;
|
|
10
|
for (i = 0; i < 3; i += 1)
|
|
11
|
{
|
|
12
|
c[i] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
}
(global.heromakex[i] - 100, global.heromakey[i], spr_krisr_dark);
|
|
13
|
with (c[i])
|
|
14
|
{
|
|
15
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
();
|
|
16
|
hspeed = 2;
|
|
17
|
image_speed = 0.2;
|
|
18
|
}
|
|
19
|
if (quick == 1)
|
|
20
|
{
|
|
21
|
with (c[i])
|
|
22
|
{
|
|
23
|
x += 1;
|
|
24
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
();
|
|
25
|
hspeed = 5;
|
|
26
|
image_speed = 0.334;
|
|
27
|
}
|
|
28
|
}
|
|
29
|
}
|
|
30
|
k = c[0];
|
|
31
|
s = c[1];
|
|
32
|
with (s)
|
|
33
|
sprite_index = spr_susier_dark;
|
|
34
|
r = c[2];
|
|
35
|
with (r)
|
|
36
|
sprite_index = spr_ralseir;
|
|
37
|
con = 2;
|
|
38
|
alarm[4] = 83;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
39
|
if (quick == 1)
|
|
40
|
alarm[4] = 33;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
41
|
}
|
|
42
|
if (con == 2)
|
|
43
|
global.interact = 1;
|
|
44
|
if (con == 3)
|
|
45
|
{
|
|
46
|
for (i = 0; i < 3; i += 1)
|
|
47
|
{
|
|
48
|
with (c[i])
|
|
49
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
}
();
|
|
50
|
}
|
|
51
|
con = 4;
|
|
52
|
alarm[4] = 20;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
53
|
if (quick == 1)
|
|
54
|
{
|
|
55
|
con = 6;
|
|
56
|
alarm[4] = -10;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
57
|
}
|
|
58
|
}
|
|
59
|
if (con == 5)
|
|
60
|
{
|
|
61
|
snd_play(snd_joker_laugh1);
|
|
62
|
global.typer = 35;
|
|
63
|
global.fc = 0;
|
|
64
|
global.msg[0] = * UEE HEE!Delay 11 * VISITORS,Delay 11 VISITORS!Delay 11 * NOW WE CAN PLAY,Delay 11 PLAY!Wait for input ;
|
|
65
|
global.msg[1] = * THEN,Delay 11 AFTER YOU,Delay 11 I CAN PLAY WITH EVERYONE ELSE,Delay 11 TOO!Wait for input ;
|
|
66
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(2, 0);
|
|
67
|
global.msg[3] = * So what are we playing,Delay 11 exactly...?Wait for input ;
|
|
68
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(4);
|
|
69
|
global.msg[5] = Sound J* OH,Delay 11 IT'S JUST A SIMPLE NUMBERS GAME.Wait for inputClose Message ;
|
|
70
|
instance_create(0, 0, obj_dialoguer);
|
|
71
|
con = 6;
|
|
72
|
}
|
|
73
|
if (con == 6 && !d_ex())
|
|
74
|
{
|
|
75
|
image_speed = 0.5;
|
|
76
|
snd_play(snd_joker_laugh0);
|
|
77
|
con = 9;
|
|
78
|
alarm[4] = 10;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
79
|
}
|
|
80
|
if (con == 10)
|
|
81
|
{
|
|
82
|
snd_play(snd_rudebuster_swing);
|
|
83
|
bulcon = 1;
|
|
84
|
smax = 2;
|
|
85
|
con = 11;
|
|
86
|
alarm[4] = 10;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
87
|
}
|
|
88
|
if (bulcon == 1)
|
|
89
|
{
|
|
90
|
for (i = 0; i < smax; i += 1)
|
|
91
|
{
|
|
92
|
sbul[i] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
}
(s.x + 70, (-i * 100) - 40, spr_joker_scythebody);
|
|
93
|
with (sbul[i])
|
|
94
|
vspeed = 24;
|
|
95
|
with (sbul[i])
|
|
96
|
image_angle = random(360);
|
|
97
|
}
|
|
98
|
bulcon = 2;
|
|
99
|
}
|
|
100
|
if (bulcon == 2)
|
|
101
|
{
|
|
102
|
below = 0;
|
|
103
|
for (i = 0; i < smax; i += 1)
|
|
104
|
{
|
|
105
|
with (sbul[i])
|
|
106
|
{
|
|
107
|
image_angle += 24;
|
|
108
|
aft = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
}
();
|
|
109
|
with (aft)
|
|
110
|
image_alpha = 0.5;
|
|
111
|
}
|
|
112
|
if (sbul[i].y >= (__view_get(e__VW.YView, 0) + 580))
|
|
113
|
below += 1;
|
|
114
|
}
|
|
115
|
if (below >= smax)
|
|
116
|
bulcon = 3;
|
|
117
|
}
|
|
118
|
if (con == 12)
|
|
119
|
{
|
|
120
|
with (s)
|
|
121
|
sprite_index = spr_susie_shock_r;
|
|
122
|
with (r)
|
|
123
|
sprite_index = spr_ralsei_shock_overworld;
|
|
124
|
for (i = 0; i < 3; i += 1)
|
|
125
|
{
|
|
126
|
with (c[i])
|
|
127
|
{
|
|
128
|
hspeed = -10;
|
|
129
|
friction = 1;
|
|
130
|
}
|
|
131
|
}
|
|
132
|
con = 13;
|
|
133
|
alarm[4] = 45;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
134
|
if (quick == 1)
|
|
135
|
{
|
|
136
|
con = 22;
|
|
137
|
alarm[4] = 40;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
138
|
snd_free_all();
|
|
139
|
}
|
|
140
|
}
|
|
141
|
if (con == 14)
|
|
142
|
{
|
|
143
|
image_speed = 0;
|
|
144
|
with (s)
|
|
145
|
sprite_index = spr_susier_dark_unhappy;
|
|
146
|
with (r)
|
|
147
|
sprite_index = spr_ralseir;
|
|
148
|
global.typer = 30;
|
|
149
|
global.fe = 0;
|
|
150
|
global.typer = 35;
|
|
151
|
global.fc = 0;
|
|
152
|
global.msg[0] = * WHEN YOUR HP DROPS TO 0,Delay 11 YOU LOSE!Wait for input ;
|
|
153
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 0);
|
|
154
|
global.msg[2] = * So that's the kinda game you wanna play,Delay 11 huh...?Wait for input ;
|
|
155
|
global.msg[3] = Face 2* Then,Delay 11 I gotta warn you...Wait for inputClose Message ;
|
|
156
|
instance_create(0, 0, obj_dialoguer);
|
|
157
|
con = 15.1;
|
|
158
|
}
|
|
159
|
if (con == 15.1 && !d_ex())
|
|
160
|
{
|
|
161
|
with (s)
|
|
162
|
sprite_index = spr_susieb_attack;
|
|
163
|
with (r)
|
|
164
|
sprite_index = spr_ralseib_attack;
|
|
165
|
with (k)
|
|
166
|
sprite_index = spr_krisb_attack;
|
|
167
|
for (i = 0; i < 3; i += 1)
|
|
168
|
{
|
|
169
|
c[i].image_index = 0;
|
|
170
|
c[i].image_speed = 0.25;
|
|
171
|
}
|
|
172
|
con = 16;
|
|
173
|
alarm[4] = 60;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
174
|
snd_play(snd_laz_c);
|
|
175
|
}
|
|
176
|
if (con == 16)
|
|
177
|
{
|
|
178
|
if (s.image_index >= 5)
|
|
179
|
s.image_speed = 0;
|
|
180
|
if (k.image_index >= 6)
|
|
181
|
k.image_speed = 0;
|
|
182
|
if (r.image_index >= 5)
|
|
183
|
r.image_speed = 0;
|
|
184
|
}
|
|
185
|
if (con == 17)
|
|
186
|
{
|
|
187
|
global.fe = 3;
|
|
188
|
global.msg[0] = * You're dealing with a couple of sharks.Wait for inputClose Message ;
|
|
189
|
instance_create(0, 0, obj_dialoguer);
|
|
190
|
con = 18;
|
|
191
|
}
|
|
192
|
if (con == 18 && !d_ex())
|
|
193
|
{
|
|
194
|
jlaugh = snd_loop(snd_joker_laugh0);
|
|
195
|
image_speed = 0.25;
|
|
196
|
con = 19;
|
|
197
|
alarm[4] = 15;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
198
|
}
|
|
199
|
if (con == 20)
|
|
200
|
{
|
|
201
|
global.typer = 35;
|
|
202
|
global.fc = 0;
|
|
203
|
global.msg[0] = * UEE HEE HEE!Delay 11 SHARK-TO-SHARK!Delay 11 I WOULDN'T HAVE IT ANY OTHER WAY!Wait for input ;
|
|
204
|
global.msg[1] = * NOW,Delay 11 NOW!!Delay 11 * LET THE GAMES BEGIN!!Wait for inputClose Message ;
|
|
205
|
con = 21;
|
|
206
|
instance_create(0, 0, obj_dialoguer);
|
|
207
|
}
|
|
208
|
if (con == 21 && !d_ex())
|
|
209
|
{
|
|
210
|
snd_free_all();
|
|
211
|
snd_stop(jlaugh);
|
|
212
|
con = 22;
|
|
213
|
alarm[4] = 1;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
214
|
}
|
|
215
|
if (con == 23)
|
|
216
|
{
|
|
217
|
obj_mainchara.x = k.x;
|
|
218
|
obj_mainchara.y = k.y;
|
|
219
|
global.cinstance[0].x = s.x;
|
|
220
|
global.cinstance[0].y = s.y;
|
|
221
|
global.cinstance[1].x = r.x;
|
|
222
|
global.cinstance[1].y = r.y;
|
|
223
|
with (global.cinstance[0])
|
|
224
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = global.facing;
for (i = target; i > 0; i -= 1)
{
facing[i] = 2;
remx[i] = obj_mainchara.x + ((x - obj_mainchara.x) * (i / target));
remy[i] = obj_mainchara.y + ((y - obj_mainchara.y) * (i / target));
}
}
();
|
|
225
|
with (global.cinstance[1])
|
|
226
|
scr_caterpillar_interpolatescr_caterpillar_interpolate
function scr_caterpillar_interpolate()
{
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = global.facing;
for (i = target; i > 0; i -= 1)
{
facing[i] = 2;
remx[i] = obj_mainchara.x + ((x - obj_mainchara.x) * (i / target));
remy[i] = obj_mainchara.y + ((y - obj_mainchara.y) * (i / target));
}
}
();
|
|
227
|
scr_caterpillar_facingscr_caterpillar_facing
function scr_caterpillar_facing(arg0)
{
with (obj_caterpillarchara)
{
for (i = 0; i < 25; i += 1)
facing[i] = arg0;
}
}
(1);
|
|
228
|
with (obj_mainchara)
|
|
229
|
visible = 1;
|
|
230
|
with (global.cinstance[0])
|
|
231
|
visible = 1;
|
|
232
|
with (global.cinstance[1])
|
|
233
|
visible = 1;
|
|
234
|
with (k)
|
|
235
|
visible = 0;
|
|
236
|
with (r)
|
|
237
|
visible = 0;
|
|
238
|
with (s)
|
|
239
|
visible = 0;
|
|
240
|
global.flag[9 battle_music] = 1;
|
|
241
|
global.batmusic[0] = snd_init("joker.ogg");
|
|
242
|
global.encounterno = 25;
|
|
243
|
global.specialbattle = 3;
|
|
244
|
instance_create(0, 0, obj_encounterbasic);
|
|
245
|
con = 25;
|
|
246
|
bultimer = 0;
|
|
247
|
bulcon = 10;
|
|
248
|
}
|
|
249
|
if (bulcon == 10)
|
|
250
|
{
|
|
251
|
image_speed = 0.5;
|
|
252
|
bultimer += 1;
|
|
253
|
aft = scr_afterimagescr_afterimage
function scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
}
();
|
|
254
|
with (aft)
|
|
255
|
image_alpha = 0.5;
|
|
256
|
y -= 16;
|
|
257
|
x += 5;
|
|
258
|
bultimer += 1;
|
|
259
|
if (bultimer >= 10)
|
|
260
|
bulcon = 11;
|
|
261
|
}
|
|
262
|
if (con == 25)
|
|
263
|
{
|
|
264
|
if (instance_exists(obj_battlecontroller))
|
|
265
|
{
|
|
266
|
visible = 0;
|
|
267
|
with (obj_jokerbg_triangle_real)
|
|
268
|
on = 1;
|
|
269
|
if (global.flag[8 simplify_vfx] == 1)
|
|
270
|
{
|
|
271
|
with (obj_jokerbg_triangle_real)
|
|
272
|
on = 0;
|
|
273
|
}
|
|
274
|
con = 28;
|
|
275
|
}
|
|
276
|
}
|
|
277
|
if (con == 28)
|
|
278
|
{
|
|
279
|
if (!instance_exists(obj_battlecontroller))
|
|
280
|
{
|
|
281
|
if (global.flag[241 JEVIL_plot] != 6)
|
|
282
|
global.flag[241 JEVIL_plot] = 7;
|
|
283
|
con = 29;
|
|
284
|
alarm[4] = 30;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
285
|
}
|
|
286
|
}
|
|
287
|
if (con == 30)
|
|
288
|
{
|
|
289
|
with (obj_caterpillarchara)
|
|
290
|
{
|
|
291
|
if (lsprite == spr_susier_dark)
|
|
292
|
{
|
|
293
|
lsprite = spr_susier_dark_unhappy;
|
|
294
|
sprite_index = spr_susier_dark_unhappy;
|
|
295
|
}
|
|
296
|
}
|
|
297
|
global.currentsong[0] = snd_init("prejoker.ogg");
|
|
298
|
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 0.7, 0.75);
|
|
299
|
with (obj_joker_body)
|
|
300
|
{
|
|
301
|
fade = 1;
|
|
302
|
dancelv = 0;
|
|
303
|
floatsinerspeed = 1;
|
|
304
|
condition = 0;
|
|
305
|
}
|
|
306
|
if (!instance_exists(obj_battlecontroller))
|
|
307
|
{
|
|
308
|
global.typer = 35;
|
|
309
|
global.fc = 0;
|
|
310
|
global.msg[0] = * HA HA HA.Delay 11 * WHAT FUN!!!Wait for input ;
|
|
311
|
global.msg[1] = * YOU'RE FAST,Delay 11 FAST,Delay 11 STRONG,Delay 11 STRONG.Wait for input ;
|
|
312
|
global.msg[2] = * BUT THERE ARE YET FASTER,Delay 11 YET STRONGER.Wait for input ;
|
|
313
|
global.msg[3] = * THE HAND OF THE KNIGHT IS DRIFTING FORWARD.Wait for input ;
|
|
314
|
global.msg[4] = * SOON,Delay 11 THE "QUEEN" RETURNS,Delay 11 AND HELL'S ROAR BUBBLES FROM THE DEPTHS...Wait for input ;
|
|
315
|
global.msg[5] = * LIGHTNERS,Delay 11 CAN YOU STOP IT?Wait for input ;
|
|
316
|
global.msg[6] = * UEE HEE HEE!Delay 11Wait for input ;
|
|
317
|
global.msg[7] = * EITHER WAY,Delay 11 A MISCHIEF-MISCHIEF,Delay 11 A CHAOS-CHAOS...!Wait for input ;
|
|
318
|
global.msg[8] = * LIGHTNERS!Delay 11 * FROM INSIDE YOUR LITTLE CELL!!Wait for input ;
|
|
319
|
global.msg[9] = * TAKE ME AND DO YOUR STRONGEST---!Wait for inputClose Message ;
|
|
320
|
if (global.flag[241 JEVIL_plot] == 7)
|
|
321
|
{
|
|
322
|
global.msg[0] = * WHAT FUN!!!Delay 11 * I'M EXHAUSTED!!!Delay 11 * YOU KIDS TIRED ME UP!!Wait for input ;
|
|
323
|
global.msg[1] = * NOW I WILL SLEEP FOR THE OTHER 100 YEARS.Wait for input ;
|
|
324
|
global.msg[2] = * UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.Wait for input ;
|
|
325
|
global.msg[3] = * FROM NOW,Delay 11 A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.Wait for input ;
|
|
326
|
global.msg[4] = * IN THE SHADOW OF THE KNIGHT'S HAND...Wait for input ;
|
|
327
|
global.msg[5] = * LIGHTNERS,Delay 11 CAN YOU STOP IT?Wait for input ;
|
|
328
|
global.msg[6] = * UEE HEE HEE!Delay 11Wait for input ;
|
|
329
|
global.msg[7] = * EITHER WAY,Delay 11 A MISCHIEF-MISCHIEF,Delay 11 A CHAOS-CHAOS...!Wait for input ;
|
|
330
|
global.msg[8] = * LIGHTNERS!Delay 11 * FROM INSIDE YOUR LITTLE CELL!!Wait for input ;
|
|
331
|
global.msg[9] = * TAKE THIS AND DO YOUR STRONGEST---!Wait for inputClose Message ;
|
|
332
|
}
|
|
333
|
con = 31;
|
|
334
|
instance_create(0, 0, obj_dialoguer);
|
|
335
|
}
|
|
336
|
}
|
|
337
|
if (con == 31 && !d_ex())
|
|
338
|
{
|
|
339
|
with (obj_joker_body)
|
|
340
|
{
|
|
341
|
condition = 5;
|
|
342
|
timer = 0;
|
|
343
|
}
|
|
344
|
con = 32;
|
|
345
|
alarm[4] = 60;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
346
|
}
|
|
347
|
if (con == 33)
|
|
348
|
{
|
|
349
|
con = 34;
|
|
350
|
snd_play(snd_joker_laugh0);
|
|
351
|
global.typer = 6;
|
|
352
|
global.fc = 0;
|
|
353
|
scr_keyitemgetscr_keyitemget
function scr_keyitemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all);
}
(13);
|
|
354
|
global.msg[0] = * (You got ShadowCrystal.)Wait for inputClose Message ;
|
|
355
|
instance_create(0, 0, obj_dialoguer);
|
|
356
|
}
|
|
357
|
if (con == 34 && !d_ex())
|
|
358
|
{
|
|
359
|
if (global.flag[241 JEVIL_plot] == 6)
|
|
360
|
{
|
|
361
|
scr_weapongetscr_weaponget
function scr_weaponget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.weapon[12] = 999;
while (loop == 1)
{
if (global.weapon[i] == 0)
{
global.weapon[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_weaponinfo_all);
}
(7);
|
|
362
|
if (noroom == 0)
|
|
363
|
{
|
|
364
|
global.msg[0] = * (DEVILSKNIFE was added to your WEAPONs.)Wait for inputClose Message ;
|
|
365
|
}
|
|
366
|
else
|
|
367
|
{
|
|
368
|
global.msg[0] = * (A strange chest appeared outside the room...)Wait for inputClose Message ;
|
|
369
|
global.flag[242 JEVIL_chest] = 1;
|
|
370
|
}
|
|
371
|
}
|
|
372
|
else
|
|
373
|
{
|
|
374
|
scr_armorgetscr_armorget
function scr_armorget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.armor[12] = 999;
while (loop == 1)
{
if (global.armor[i] == 0)
{
global.armor[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_armorinfo_all);
}
(7);
|
|
375
|
if (noroom == 0)
|
|
376
|
{
|
|
377
|
global.msg[0] = * (JEVILSTAIL was added to your ARMORs.)Wait for inputClose Message ;
|
|
378
|
}
|
|
379
|
else
|
|
380
|
{
|
|
381
|
global.msg[0] = * (A strange chest appeared outside the room...)Wait for inputClose Message ;
|
|
382
|
global.flag[242 JEVIL_chest] = 2;
|
|
383
|
}
|
|
384
|
}
|
|
385
|
con = 35;
|
|
386
|
instance_create(0, 0, obj_dialoguer);
|
|
387
|
}
|
|
388
|
if (con == 35 && !d_ex())
|
|
389
|
{
|
|
390
|
fade = instance_create(0, 0, obj_fadeout);
|
|
391
|
fade.fadespeed = 0.02;
|
|
392
|
con = 36;
|
|
393
|
alarm[4] = 60;
gml_Object_obj_jokerbattleevent_Alarm_4.gml
con += 1;
|
|
394
|
}
|
|
395
|
if (con == 37)
|
|
396
|
{
|
|
397
|
global.entrance = 2;
|
|
398
|
global.interact = 3;
|
|
399
|
global.facing = 3;
|
|
400
|
instance_create(0, 0, obj_persistentfadein);
|
|
401
|
room_goto(room_cc_prison_prejoker_ch1 Castle - Room before Jevil fight. (SAVE point));
|
|
402
|
con = 38;
|
|
403
|
}
|
|
404
|
|
|
405
|
enum e__VW
|
|
406
|
{
|
|
407
|
XView,
|
|
408
|
YView,
|
|
409
|
WView,
|
|
410
|
HView,
|
|
411
|
Angle,
|
|
412
|
HBorder,
|
|
413
|
VBorder,
|
|
414
|
HSpeed,
|
|
415
|
VSpeed,
|
|
416
|
Object,
|
|
417
|
Visible,
|
|
418
|
XPort,
|
|
419
|
YPort,
|
|
420
|
WPort,
|
|
421
|
HPort,
|
|
422
|
Camera,
|
|
423
|
SurfaceID
|
|
424
|
}
|